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Time JuMp's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #30 | 2.750 | 2.750 |
Overall | #43 | 2.625 | 2.625 |
Theme | #44 | 2.625 | 2.625 |
Fun | #45 | 2.375 | 2.375 |
Overall | #46 | 2.396 | 2.396 |
Audio | #52 | 2.000 | 2.000 |
Graphics | #64 | 2.000 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Give a brief description of your game:
A platformer game made in 12 hours.
You need to take the bouncy ball to the finishing line in order to complete the game. 'Time' powerups will give you bonus time.
There are two levels currently, but I may add some more soon.
#SecondGameJam
P.S. The first one was just a few days back.
What controls do you need to use?
A = Left, D = Right, LMB = Jump Down, RMB = Jump Up
How did you bring the theme of Time into your entry?
You have to complete the game before the time ends, and the clock will not stop ticking till you're dead.
What was the most interesting part about making the game?
Cinemachine 2D Camera & the new Tilemap of Unity. I used both of them for the first time and it was really fun to twist and tweak them.
Anything else to add?
Hope anyone playing the game will have a fun time. Thank you in advance.
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Comments
Challenging game. I included it in my Games Plus Jam compilation video series, if you’d like to check it out. :)
Thanks for letting me play your game! Really impressive for 12 hours!
First impressions: Found the game mechanic actually nice and responsive, despite first being being worried about the control scheme - it actually worked nicely. Implements the theme well, its nice to find those extra time pickups and there is an element of a maze game to it. I liked that you show the ending then rewind back to start quickly - almost to give a bit of a hint as to how to get out to the player before the start a level. Awesome job!
Constructive (honest) feedback: You didn't have much time, so don't take this too seriously - but the visuals could do with some improvements. Even if just the main character, I feel moving a blue ball around lacks any personality and could have added some fun to your game for an extra 20 minutes of art. Would have been good to have more levels. The check points seemed to stop me from moving for a second or two when I restarted from a checkpoint FYI.
Thanks a lot for playing! I appreciate every word you have said. Yeah, I could've added some more levels. Initially, I had planned 6 levels.
I love your honest feedback. These kinda comments are really what I seek. It doesn't matter if you call my game shit if you can reason it out. Coz this will really push me next time to keep on polishing and improving my craft. So, keep it up Dan.
Really fun concept. I could see with more than a weekend how the game mechanics could be improved and the 'concept' of something with 0 weight or 1000 weight could be used as a character to give the game mission and purpose.
For me the controls were a little wonky. I often prefer WASD. I also use a trackpad so RMB is a little tricky.
Thanks! Fun Game!
Yeah, you really understood it. It was time constraint. I started late and there was just not enough time to polish and add more levels.
Oh, sorry for the inconvenience. I really thought it would be fun to play on the mouse with two buttons.
Thanks for playing tho!
Nice Art!! I Love pixel art! I wish I can do Tiles like those. Had fun playing your game Good Job! It would be nice if you had power-ups that will let you play in slow motion, or zoom out, since sometimes its difficult to know where I'm falling because I feel the camera its too close to the player.
Thanks a lot for playing!
Yeah, I had thought about adding some more functionality and powerups but I started very late in the jam, and there was no time in the end. I'll surely add some more things in the next update (hopefully). And I'll fix the camera too. Thanks!! Have a g' day!