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Godot Wild Jam #61 - Climb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #28 | 2.791 | 3.222 |
Originality | #45 | 2.213 | 2.556 |
Graphics | #47 | 1.925 | 2.222 |
Audio | #50 | 1.155 | 1.333 |
Fun | #51 | 1.540 | 1.778 |
Controls | #51 | 1.443 | 1.667 |
Accessibility | #52 | 1.443 | 1.667 |
Overall | #52 | 1.787 | 2.063 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v4.1.1.stable.official [bd6af8e0e]
Wildcards Used
Diplomatic
Game Description
It's all about climbing. You have to reach the end of the level thanks to your climbing skills.
How does your game tie into the theme?
Reach the summit of mountains. That's the real deal :)
Source(s)
N/A
Discord Username(s)
Hito
Participation Level (GWJ Only)
1
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Comments
I have the same problem as "Anonymyst" when trying to view the game on both browser and PC.
Perhaps you could try the option that "TRy Dev" suggested to try to make the game work in the browser. Good luck with that!
Hi caprog, thank you for trying to play the demo. I already turn on this option. Unfortunatly, it seems not working anyway. I don't know why. It is working fine with my setup. My apologies for this bad experience.
I installed with the itch-app, and that worked fine to start.
How this game turned out to be 300mb is interesting. Did you use the context menu item called "make local"? I've been owned by that in previous jam, where a textured mesh was turned into text in the .tscn and that .tscn became 100 mb big. So I kind of think that button should come with a big fat warning on it.
The animations of the char were really funny I think, good work there!
I had a problem with climbing over a ledge (?) when climbing in side view. The character just started falling when reaching the top.
It would have been cool if the nice thematically correct cursor could be used for something in game too perhaps, or otherwise be hidden so that I was not distracted while playing.
Some ingame tutorial or how to play would have been good too, because I had to read on the itch page about ctrl for starting climbing.
Hope you had fun making it and complete it afterwards (or start a new project, that's often how I do it =)
Hi WigHz, thank you for playing the demo.
No i didn't use the local switch. But I think this size is due to my textures. I don't know if I have to compress them. Is it possible and efficient? Do you have any advice for limiting texture size? My bad as well, i created the main theme of the game and implement it as a wav file... 65Mo for 4minutes.... This is 3Mo in ogg format.
When you are side climbing you can jump to reach the top of the hill. If you don't, it is a regular behaviour that at the end of the climbing area you fall. When you are "back climbing", there is an automatic jump feature at the moment. I want to turn this to the same mechanic of the side climbing. (not enough time at the jam release) You can jump because i am thinking of using such feature to overcome some difficulties. A tip to ease your climbing : when you are falling if you press the climb key (only available for the side climbing), you stop falling.
There are bugs with some collision areas. I have already fixed those problems. At the end of the vote i am gonna upload a better version of the demo with no more bug and missing features. And for instance, when you are pressing the LMB you can check the safety of a small area. I hadn't had the time to implement tutorials. But of course it is planned.
I had good fun doing this :). This is my first one. My first steps with the version 4 of Godot. In addition, thanks to this project I learnt to use the state machine coding for the avatar.
I usually do ogg or mp3 for music and wav for SFX.
Did you use BMP or something for textures? I'd recommend PNG format.
The animation tree is very useful!
Unfortunately I couldn't play browser version: blank screen
I downloaded the windows exe and it would open a Godot Engine screen and play music but nothing else waited over two minutes until I gave up.
Was looking forward to this game sounded like a great idea.
Hi Anonymyst,
I am really sad reading your bad experience with the demo. I am so sorry...
I own an old PC (about 4/5 years old) but i boosted its capability with 32Go of RAM. The demo is working fine. I am wondering if this problem is linked with the texture size. I am also using a few GPU particles (the waterfall and the torch). Is anyone having any idea of the root cause of this issue?
I played desktop Linux version, worked well for me. I couldn't use web version, there's just black screen after pressing play.
Since you used Godot 4, you may try settings `SharedArrayBuffer support on game's edit page` if you haven't already.
You mentioned in the description what you'd like to add to the game. One thing I missing from the list, I think most important - to playtest and fix the bugs and corner cases. In my opinion it's much more important than adding animations, scenarios or even tutorial.
I would often get stuck at the climbing animation and would have to restart the game. Sometimes I was stuck and couldn't do anything else. Sometimes the game would bug and let me climb the sky or any game surface, essentially disabling gravity.
Visuals look great, I would keep them the way they are now and focus on fixing bugs and improving user experience.
Also, a nice touch with custom mouse cursor. Although at first I thought that it would be used for gameplay and I tried clicking on the wall to see if anything happened :)
Well done overall, congrats!
Hello TRy Dev, wow thank you very much for your time testing the demo and your detailed feedback. I am so frustated to share such bugged demo. I wasn't available this day to enhance the demo. But I am working on fixing those bugs tomorrow. I didn't get the one with the infinite climb. I have to reproduce this one. I am gonna update the demo after the vote with brand new assets and no more bug. I would have liked to make a project more successful. The next one. Thanks again. I really appreciate your comments.
The most important thing is that you actually released it, that is the most difficult part.
I'm sure you can improve it after the jam and fully realize the full vision for this game.
Thanks for participating and good luck!
I forgot to tell you that the mouse is indeed used to check the safety of the wall. Clicking on it show briefly areas. But i had not enough time to implement this feature. So you were totally right :)
For some reason don't work in web. Good work on player animation
Thank you for your feedback. You are not the first one experiencing trouble with the html version. Could you tell me what is your browser?
Edge, but tried also in Google Chrome
Ok, I only tried on opera. I put a warning message to encourage people to download the game. At the end of the votes i am gonna delete the html version.
Good idea, need some refining but it’s on the right way. And not working on the web for me too, may it’s the browser, I’m using Edge. Some times there ar so problems in html5 releases, on my game some animations went wrong on the web release for some reason.
Thank you CiaNCI. I am thinking on deleting the html5 version. Seems not to be a good release solution.
Doesn't run on web for me, had to download. Did you turn on SharedArrayBuffer-something in page settings?
I would suggest making animations and movement more responsive. Audio felt a bit too loud for my liking, and the level's collisions are sometimes problematic.
It's a fun idea though.
Hi Okhnid, thank you for your feedbacks.
I didn't change any parameter in page settings. I have just checked the HTML 5 version thanks to launching it using godot. I didnt notice any problem. FYI i am using Opera. Could you tell me what is your browser? Did you turn on the hardware acceleration? This is a browser parameter.
I do agree, animations have to be enhanced. I didn't finish at all this prototype. A lot of features and assets area missing. I dont talk about polish. I am miles away from such phase. I think as this is my first jam, I saw too big. I wanted to create a game that was too complex given the short time frame. And so you have noticed some collision problems. True, for your understanding, in fact this is because i had'nt had the time to draw the trap indicator. Well this is all about a game jam :)
Thank you for your time and your kind reply. Have a nice day.
Do not delete the HTML version, check this: on your game page.
Godot 4 requires that to be enabled.
nice effort!
Hey, thank you. I really appreciate your support. Have a good day.