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Overthrow - GWJ61's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1 | 4.600 | 4.600 |
Overall | #5 | 3.438 | 3.438 |
Theme | #6 | 3.667 | 3.667 |
Audio | #8 | 3.267 | 3.267 |
Graphics | #10 | 3.600 | 3.600 |
Accessibility | #10 | 2.867 | 2.867 |
Controls | #12 | 3.000 | 3.000 |
Fun | #13 | 3.067 | 3.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.1.1.stable
Wildcards Used
All wildcards
Game Description
Use spells to keep the throne - A 2nd person view game!
How does your game tie into the theme?
The enemy wants to ascend the throne, by ascending your castle hill
Source(s)
n/a
Discord Username(s)
madvela, xandruher
Participation Level (GWJ Only)
veteran
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Comments
It's an original game with a lot of work behind it: minimap generation, story scenes, music, magical ball effect, and attacks. Excellent job!
I started the game and immediately obliterated the knight with lighting! Amazing hahaha. I did figure out how the game works pretty quickly after that.
This game is very technically impressive. You have a an AI that really feels lifelike, I enjoyed just watching him navigate through the world on his own. You have a working fog of war in a minimap, you didn't have to add that, but I'm still impressed that it's there.
Also you nailed all of the wildcard themes, that's kinda crazy!
Awesome entry :)
Thanks for playing! =]
What an original idea! I should have known what would happen when I used a lightning bolt on the knight... :(
This might be the most original game design I've come across in a game jam runthrough, and coming up with unique ideas is not easy once the theme is announced.
Having tried experimenting with second-person in a previous life, it's not easy, and your behaviour system here with the second-person character thinking and navigating on their own was fluid and believable. I also enjoyed the concept of being an evil entity trying to deter the efforts of a protagonist, and found that to be a fresh take on the trope. I wasn't able to do much in that regard to sway the hero elsewise, so ended up lightning striking him, which apparently kills him and makes me a big ol' tyrant. Awesome.
Cool graphics and music as well cap off a very different experience than most games I will play during this jam. Great job!
Thanks for playing!
The camera view through the crystal ball seems broken on Mac download.
I watched the play through on the stream last night and I have to say this was one cool concept. Just a shame it doesn't seem to want to play ball for me for some reason.
DAMN!!
I have no access to any Mac machine so I could never know, unfortunately :(
Beautiful game!
Very nice animations, cool work with the camera for the glass ball. Not sure at all how I would go about implementing the ball... Well done indeed!
Some feedback on pressing the spells would have been nice. Sometimes they didn't work, like rain/gust. Didn't understand why.
The witch laughing when the knight panics would have been fun too :D
The music didn't loop, so it got awfully quiet after some time.
I had much success with trapping the knight in the river with gust and then making it rain. But then rain stopped working, maybe I ran out of charges or something.
I like how you show his decision making.
Made it on the normal 3 scroll difficulty after some failures :)
Very impressive entry, well done!
Xandruher is the one to blame for it being beautiful, as they made the models =P
I didn’t have time to dim the buttons when you run out of mana (your mana is shown on the bottle on top left side) so that was the reason the buttons didn’t work - you just didn’t have enough mana
I thought about the witch laughing and making remarks, but didn’t have a voice actress :(
Thanks for playing!
ooh, I did see the bottle, but forgot all about it while playing.
Interesting game! Great visual and audio
Very unique idea and great take on wildcards.
Look very nice and music fits well.
Reminded me a bit of Black and White :). I had fun figuring out how to play and trying to manipulate agents actions. I tried using rock and killed the knight (didn't expect that :D ) and decided not to use rocks again, but then came up with idea to spam rocks around spawn point - this made agent confused, it ran forward a bit, got stuck and panicked :) I would consider this a nice feature of the game rules, figuring out a way to abuse the agent and using it - it gave me that "Aha!" moment.
Presentation in the scrying orb is very nice, but at least for me (I might be in minority) it would be more intuitive to have moving camera (RMB) reversed - I imagined it as pushing or pulling at the orb, kind of like swiping on a smartphone screen. But this way I guess also makes sense, you are pointing to the orb in which direction it should go.
Not sure if spells costs are shown somewhere? At least I didn't notice any difference and didn't know if I could cast spell or not. Some more information and extra feedback there would help.
Great entry!
Thanks for paying! I ended up forgetting to put the spell costs, also I planned to make the buttons dimmed when you don’t have enough mana but also didn’t have time for that =/ The costs are different, lightning is the most expensive, rock is the cheapest. The other two are in the middle.
Understandable, and not game braking :)
I assumed lightning to be most expensive, but wasn't sure if rock has a cost, or if you just have 30 to use - I found out when I started spamming them :)
Great effort! great polish and look
very cool idea - congrats on your game!
great overall game. Good job!