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Insider's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #49 | 3.538 | 3.538 |
Fun | #51 | 2.769 | 2.769 |
Graphics | #53 | 3.231 | 3.231 |
Audio | #54 | 2.846 | 2.846 |
Controls | #60 | 2.769 | 2.769 |
Overall | #68 | 2.813 | 2.813 |
Accessibility | #78 | 2.308 | 2.308 |
Originality | #101 | 2.231 | 2.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4
Wildcards Used
n/a
Game Description
Dodge guards and cameras!
How does your game tie into the theme?
The guards and cameras have lights, and you have to stay away from them.
Source(s)
n/a
Discord Username(s)
BackAt50ft, Dreffer
Participation Level (GWJ Only)
73
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Comments
This is pretty neat, but it feels too easy. I do like how quickly the guards and the player move, though. It's unexpected for a stealth game, but it adds to the tension a fair amount. You've already mentioned the idea to add static lights, and I think that really would have helped the difficulty a lot.
Additionally, in the darkness of the levels there's a small readability issue. Important fixtures such as doors, keycards, and objectives can be somewhat hard to spot/differentiate from the rest of the level. It might've been useful to give them some small glow or something to help them stand out.
Agreed! I was very annoyed with the darkness and how hard it was to play at points. I tried to be pretty careful with it, but the last level was designed in the final 30 minutes of the jam. 馃槄
Cool game! Really liked the art, personally would have liked more ways to light the areas up besides what the guards/cameras showed to show it off more
Yes, I needed exactly that! I realized literally immediately after posting it that I needed just generic lights around to help with that, didn't have time to put them in though. Thanks for the advice!
Can't open the center door in the (3rd?) level. Tried all the doors and collected all keycards I could before that door - so I think this is a bug. Also happened with the previous door but that one I somehow managed to open. I think the game was also a bit too dark, and the timer didn't add much. Agree with ZX, you can definitely learn from this!
There's apparently a bug where if you try the door before getting the card for it, it won't open again. I didn't have time to fix that. Oh well.
Stealth games are sabotaged by time limits. That said, I don't think these things actually see me. Key card level took a couple tries before it would behave correctly.
There are definitely problems to be considered for this one. Learn from this, and come back in January!
Oh yes, definitely some bugs! I made the mistake of relying on a lecture from 2019 for the FOV calculations, from a person who was...not a programmer. :P
If the NOT-programmer is at least a mathematician, then there's still some validity to it.
In programming, all concepts should be mathematically valid.
Not a mathematician, and that's a bit wrong. There are a lot of programmers who are both not mathematicians and not even in science at all. Hell, my best friend has a degree in English and is a fantastic programmer.
Music is super fun! Ironically it's hard to see what key card corresponds to what door with how dark it is, but otherwise the art looks great!
Yeah, I realized I needed to remove them from the same canvas layer so they'd pop out more. Sorry about that! But thanks for playing!
Cool! I liked the music quite a bit.
Thanks!