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A jam submission

OVERBURNEDView game page

Venture into dark infested caves and try to not get too heated...
Submitted by CheeseBaron2 (@CheeseBaron2), Alias_Pseudonym — 8 hours, 7 minutes before the deadline
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OVERBURNED's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#173.1923.192
Controls#283.3463.346
Fun#453.1543.154
Theme#473.3853.385
Originality#513.3853.385
Overall#533.1813.181
Graphics#773.1153.115
Audio#902.6922.692

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.1,2

Wildcards Used
N/A

Game Description
A creepy and gross bug burning thing about descending down a cave system

How does your game tie into the theme?
You must not overload your flamethrower to avoid exploding

Source(s)
N/A

Discord Username(s)
N/A

Participation Level (GWJ Only)
2

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Comments

Submitted(+2)

Great stuff, the main flamethrower mechanic adds so much to the movement! Very fun :) Also the game itself is polished and well done (loading, menu, pause screen all done and functional). Really great work in such a short time!

Submitted (1 edit) (+2)

Overloaded my flamethrower and exploded :)

Enjoyed the rocket jumping, just wished the caves felt more organic.

Submitted(+1)

Great fun, really enjoyed the unusual mechanic, using the flamethrower to propel yourself up, took a moment to work out, but really nicely done.

Submitted(+2)

the game is fun , really liked the flamethrower!

Submitted(+2)

It's a very fast-paced game. I loved being able to jump around the platforms. I also liked that the game is very easy to pick up but difficult to master.

I found the first few levels a bit boring, but after enemies start appearing, it picks up pace. There are even different types of enemies to make combat more fun.

I think the game is very polished. All ways I see to make it more fun are just adding more content. 🙂Great job!

Developer

thank you! the first levels are mostly for you to learn the movement and gameplay, there will (probably) be more stufff post jam!

(1 edit) (+2)

This game is an endless plummet using a flamethrower that blows with enough force to create thrust.

I must echo the sentiment of other comments thus far. When you have a game that controls this well, even if you put down the game, you can say to yourself that you had a fun time with it. The Overload mechanic is a good touch to balance against the flying you could do with this scheme.

In my opinion, I think I'd like to see a return of this control scheme, in something that I'd like to call a "pogo racing game" because that's vaguely what it resembles in action. It's a bit cumbersome for fighting, but the movement feels so clean otherwise that I think you'd thrive by finding a better home for it.

So, to close, let me say that as of this moment, in terms of controls, this game is in my book to earn Top Prize.

Submitted(+2)

Loved the controls, feels really nice and intuitive to jump around. Difficulty curve is great taking into account that levels are randomly generated. I would have loved to have more challenging plateforming with these controls !

Great work overall.

Developer

Thanks! :D its still on "posible develoment" so if you ever check it post jam we might put more things into it! thought probably reworking the health system making far far more harder so you cannot just take a run for it each time you are close to the end of the level

Submitted(+2)

Great stuff, I really liked the art and it was a blast propelling myself around lol

Developer(+1)

you are the first person ive seen saying something positive about the art, it may sound pathetic but i actually teared a sligth by in real life thank you so much :D

Submitted(+2)

The movement and controll is fun and challenging at the same time. Great idea

Developer

You can thank cheese for that! yeah jetpack weaponry is always a fun have! no plataforming shooter should be left without recoil jumping!

Submitted(+2)

Liked the art, and the ability to use a flamethrower to propel yourself up is really cool.  But using it till close to overloading wasnt really needed when I was playing it.  Also i got stuck and tried to propel myself upwards, but just couldnt do it. The enemies were scary to deal with since the game is dark, and i think thats a plus

Developer

to do a propel jump you have to sorta time it and jump and shot at the same time, cheese told me someone had a similar problem so idk if its something hardware specific but hope not, i mostly get close to the overheat when i get surrounded and start to panic and just shot everywhere but it is relatively easy to manage, thank you for liking the art!!!

Submitted(+2)

Loved the movement and controls. I actually thought it was kinda cool you learn that holding fire before jumping shoots you higher up for those big jumps. Really smooth. Love the grunge graphics and ominous sounds. Well done!

Developer(+1)

hehe idk if grunge is the word but thank you so much! making first hte player sprite was like i suddenly got hit by a spirit of inspiration in a state of overdose, afterwards i kinda just winged it to try to make the rest of sprites come close to it but i am happy with the end resutl!

Submitted(+3)

Nice style. Controls are a bit difficult though

Submitted(+3)

Volume controls right out of the gate are a HUGE PLUS. I didn't play long but I never got to the point of overloading my flamethrower so I wasn't sure what the overload theme was. Good work!

Developer

understandable, the more you advance the more you will be using your flamethrower more frequently so the closer you would be to "finding out" the theme, thats how you lose the game thought so i guess it just means you did very well!

Submitted(+1)

Good work.

Overall I liked it but it started to get a repetitive, just falling as fast as possible.  I also ended up dying because I landed on an enemy I couldn't see... not sure what the solution to that is.

Also nice job on procedural generation of the levels.

Developer

oh you can slow your fall by shotting your flamethrower down, and landmines have small hitboxes and have a delay so you could walk through one without issue as long as you keep moving, thankfully we decided agaist fall damage but still its not reccomended to just fall.

Submitted (2 edits) (+2)

Super fun. I love the movement controls. I made it to level 12.

At some point it start to become hard to predict what you might land on, with the long falls, rapid velocity and lots of enemies.

The levels felt a bit procedural. Some additional bespoke, hand-crafted details here and there might elevate this, already charming, game.

Developer

i dont quite get what you mean on that last part? you mean like spelunky type level design? sadly in that case we would have to start all over cus that stuff is pretty complex to change, but decorations and stuff yeah those are fair game posibly in the future, thanks for liking the game!

Submitted (1 edit)

My bad. I assumed you were using algorithms to make the levels (like Spelunky).