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Meggmorize's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #33 | 2.728 | 3.571 |
Controls | #36 | 2.400 | 3.143 |
Theme | #37 | 2.946 | 3.857 |
Overall | #41 | 2.382 | 3.119 |
Fun | #42 | 2.182 | 2.857 |
Originality | #42 | 2.400 | 3.143 |
Audio | #43 | 1.637 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.3
Wildcards Used
Bamboozle
Game Description
A little memory based game about catching eggs.
Source
Open source under MIT License, https://github.com/pmarkee/Meggmorize
Discord Username
pmarkee#9188
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Comments
neat experience. I couldn't manage to win but it was fun to try. one minor gripe was that sometimes I didn't know if I actually caught an egg or not, so some sort of audio or visual cue to indicate a 'catch' would have been helpful.
Fun game! I feel like the yellower eggs should be a tad darker. It took me a bit to realize there were two different base colors. The fake game over screen is so annoying! It's so blurry that I can't be sure which egg I am grabbing plus the eggs are already kind of blurry when they are falling. It kind of ruins the memorization aspect of the game for me with the random guessing I have to do.
Thanks for playing! Hm, nobody told me so far that the base colors are too similar, it might have something to do with different screens, thanks for pointing it out! As for the fake game over screen, yeah that turned out more annoying than I thought it would be, maybe I could have used a weaker blur, or just time it instead of forcing the player to catch another egg, or leave it out entirely. The eggs looking blurry is weird, I never had that, it's probably because of the motion itself. Thanks again for playing and the feedback!
This is a really clever and addictive game! I guess my short-term memory is terrible as I only managed 8/12. A bit of background music would be good. This really has potential, maybe as a mobile game :)
Thank you for commenting! Yeah I wanted to have some music, but unfortunately I ran out of time. 8/12 is not bad at all btw, more like average. You can go higher if you approach it tactically ;) Glad you enjoyed!