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ArrowGeddon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2419 | 2.858 | 3.500 |
Fun | #3378 | 2.313 | 2.833 |
Overall | #3529 | 2.381 | 2.917 |
Originality | #4518 | 2.109 | 2.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can't quite choose the arrow you want and they have crazy effects! More arrows were planned to be included, but we ran out of time:)
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
This has a great idea, and the art is amazing! The floaty physics and lack of a single player mode did hurt the experience for me though. All in all, good game!
Thank you!! :)
Yes, we tried to tweak the physics as well as we could, but we eventually had to prioritize other elements, I think the scope was a bit too large for a Jam, at least for us! When we chose GMS2, I had forgotten how clunky it actually is to work with, especially when you're used to unity... Next jam will definetily be in unity!
I like the design of the game, it fits perfectly with the theme of the jam. A well done game, congratulations.
Thank you very much!:)
Having and AI rather than requiring two players might be better for a jam. The backgrounds and UI were absolutely astounding! Fantastic art! I shot one arrow and couldn't figure out what to do from there, didn't seem to be a way to get more arrows.
Thanks for your feedback!:)
I don't think an AI would work as a fun experience for this type of sandbox death match, but we are aware that most people will not be able to try the game with another person, which is a shame, but we are planning on making it playable against opponents online :)
Regarding the arrow selection, you should be able to select a new arrow by pressing S or DOWN when the arrow-selection box is spinning over your head!
The art is amazing. It's a shame that the gameplay is lacking complexity.
Thanks for the feedback!! :)
Yes, we had planned for more arrow-types to be implemented, which would give a larger variety to the game.
Might have spent too much time focusing on the wrong details, but if you don't mind, try again in a week when we can change the submission and deliver the experience we imagined!
For sure. I will.