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A jam submission

Robots IncorporatedView game page

kill happy robots
Submitted by Lukamaker — 1 hour, 44 minutes before the deadline
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Robots Incorporated's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#25162.8643.455
Overall#37402.6383.182
Presentation#39222.5633.091
Creativity#45142.4873.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of a platformer, you create the levels for your army of Robots to try to complete.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

Really fun for the most part, the robot almost always does what you need it to. Especially the gravity beams did feel a bit luck based to get through, but the levels were still satisfying overall!

Submitted (2 edits) (+1)

Great concept! I love the idea of using the dead robots, really adds a good amount of dynamic gameplay! Some minor issues with the UI appearing behind the robots, and it could use a speed up time button, while your waiting for the robots to finish a run, but great work overall! Very captivating! 

Submitted(+1)

good job!

Submitted(+1)

Good work on the prototype.

Submitted

Good work on the prototype.

(+1)

Cool game with a clever mechanic! Here are some of my thoughts to help you improve your game:

I loved:

- The UI is simple and self-explanatory.

- The "?" tab is a great idea for quickly checking the tutorial when needed.

- The level design is cool and diverse.

- The difficulty level is just right.

I liked less:

- The inconsistency of the robot's movement makes it difficult to anticipate subsequent attempts.

- The gravity applied to the blocks in certain levels makes the robot's path unpredictable.

- I'm not sure if I like the fact that the dead robots remain on the level; it creates readability issues.

Some improvement ideas:

- Adding a "ghost" of previous attempts to enhance the visibility of the robot's trajectory.

- Allowing automatic snapping of jump blocks on inclined surfaces can also improve visibility.

- It could be interesting to enable the robot to perform a turnaround maneuver in some way.


Overall, great job on the game! With a few adjustments, it can become even better.

Developer(+1)

Glad you enjoyed the game I had a fun time making it! These are some really good suggestions and I really like the idea of seeing previous robot trails. The movement and placement scripts are kind of spaghetti code so I think I might redo those from scratch after the jam ends to make the game feel more smooth. Thanks a bunch for the advice!

Submitted (1 edit) (+1)

I really like how every object has physics so you can come up with a very simple solution or a tricky one and even using the dead robots to pass some levels, Great game, very fun.

Submitted(+1)

Cool idea, if we could get some info on robot movement would be great! Nice job for a 48h project!

Developer

yeah I didn't have time to make a proper tutorial but I added a better description to the page. Thanks for the feedback!

Submitted(+1)

This is the most entertaining game I've played yet. Great job!

(+1)

Can't move at all( 

Developer

Sorry I didn't have time to make a tutorial, but basically the robot moves to the right automatically when you hit play, and you're meant to make platforms for them to walk across.