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Cyber Cascade's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #947 | 3.833 | 3.833 |
Overall | #1664 | 3.367 | 3.367 |
Enjoyment | #1716 | 3.167 | 3.167 |
Creativity | #2936 | 3.100 | 3.100 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the normal world, technology is controlled by us. In this new world the computer is able to get into an environment where technology can control us.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Played on stream! See the video for timestamp.
Great game, but it's often best to use the pixel perfect camera when you're using pixel art, gives it a more polished feel, otherwise, great job!
Never heard of it, ill look into it!
Not the kind of game I like, too little patience from my side. Seems to have a lot of content locked behind patience. Good job.
Impressive how polished this is. Very fun and rage inducing lol
This was a lot of fun! I'm impressed with what you were able to accomplish in the 48 hour time frame. Some of the combat patterns were pretty difficult like the one where you have to walk between the two red lines, but overall it was very well done.
Great concept, and im always a fan of pixel art. This is also quite fleshed out for just 2 days, well done!
Fun game! I really liked the artwork and cut-scenes!
I like bullet hells, however this one feels a bit off. Whether its animation windup, lack of weighty sound effects, or the slow dashes, there is a definite lack of "juice". The visuals are pretty and interesting, and the dialogue is fun. Overall it was still enjoyable, but there are certain things that if tweaked even slightly would massively improve the experience.
I agree, sfxs and other things you mentioned are important. I think the slow animation is partially due to all animations in Unity defaulting to ease in/ease out, and I never tried changing it, so it could feel slow.
The Art is spectacular combined with a good idea.
The presentation is really good, I like the art a lot. Great effort!
Cool game
С друзьями соревнуемся на скорость, весьма реиграбельная и хардкорная игра!
I really enjoy the presentation!
Cozy and original! good job