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BlockUnBlock's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #666 | 3.895 | 3.895 |
Overall | #1919 | 3.281 | 3.281 |
Enjoyment | #2427 | 2.895 | 2.895 |
Presentation | #2658 | 3.053 | 3.053 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You first have to place blocks to reach all the collectibles, but afterwards your role gets reversed when you have to destroy them with chain reactions instead.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Great concept, but it's difficult to know what the goal is and how the game mechanics work. You may want to add information on those in the description since it's a pretty original idea.
Thanks! You're absolutely right. I've added a little bit more info in the description.
Very nice game! I enjoyed it!
It's actually pretty catchy. Interesting take and concept, this got a potential for a great game!
I think it's interesting ,!but I didn't play it to understand how to generate the preventive bricks, and what is the role of the red treaty cube ?
Thanks. I'm not quite sure if I understood your question, but the controls are in the description of the itch page, including how to place blocks (S or Down Arrow). Is that what you wanted to know?
yes ,i have got that! but cant still make all the blocks generate a series of chain reactions at the end,and maybe u can try my game ~
It's a cool concept, I made it to clear the level and the end. I like how you connected the build, the collection, and the destory in one game. It would be better if the game could start with a bit simple level and then progress to hard one :)
So I give you points for creativity, because I'm not sure how you think of an idea like this. It's pretty easy to get yourself softlocked though, leaving you confused as to what your goal actually was.
I eventually managed to win, but only by discovering a bug: you can infinitely walljump, making it easier to stack blocks exactly as you want. Once I did that, I realized that I actually wanted to destroy the blocks I had previously placed, and that connecting all the like ones together would destroy them in a group.
So definitely some original ideas here, but definitely want to try communicating your goal to the player.