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Companion Chaperone's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4816 | 2.035 | 2.455 |
Creativity | #5405 | 2.111 | 2.545 |
Overall | #5751 | 1.834 | 2.212 |
Presentation | #6405 | 1.357 | 1.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of the player moving a cube to solve puzzles to reach the exit, you have the cube solving puzzles to have the "player" reach the exit
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
very strange physics, but fun little game nonetheless
Nice
Pretty fun interpretation of companion cube
The game is structured like a classic puzzle game, and I always enjoy that type of gameplay. With more levels and elements, it could certainly become a larger and more complete game.
The graphics, unfortunately, aren't particularly impressive, but at least they were created by the developer. However, the idea does fit well with the jam's theme.