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A Very Small World's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #238 | 3.965 | 3.965 |
Creativity | #372 | 4.081 | 4.081 |
Overall | #687 | 3.783 | 3.783 |
Style | #2376 | 3.302 | 3.302 |
Ranked from 86 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game starts zoomed-in and progressively reveals a huge world, where the scale of the ball to its surrounding changes constantly.
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits
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Comments
Very surprising to unveal a bigger world! I had a hard time controlling the ball, maybe adding an arrow pointing the ball's direction should help!
Wow! I was really positively surprised by this. This game looks really good, has some sort of story… I enjoyed that. Good job!
That was a weird little experience. Second part definitely caught me off-guard. Controls were a little finicky, but I suppose they are meant to be. Might be a fun little speedrun challenge. Nice job overall!
To tell a story without words is pretty hard. But you've done it. That was awesome!
I wasn't expecting the continual expanding stage.
A really interesting take on the theme! I'm interested to see where this genre bend goes from here.
Enjoyed this one a lot. It was satisfying when you were able to start breaking red bricks. Great music, too.
Amazing take on the theme. It starts of as a normal brick breaker but continuously subverts your expectations.
The horror part at the later is a surprise. I feel that it'd work better if the ultra big mode was after it. It would be cathartic to smash through the toasters after playing hiding from them for so long. But the current way it works gives the feeling of "There are always bigger fish in the sea" which is also fine.
The sound and sfx were really satisfying. The graphics gave reminded me of the old brick breakers I sued to play.
Overall it's a great entry.
The "ambience" made by the soundtracks, the camera movement and the enemies is a bit horror, but I like it! :)
Damn ! Really well though game and really clever puzzle ideas and camera management !
And damn I did get scared with those toaster guys ! Going to get my well deserved cookie to recover from my emotions
Nice game to roam around in and just learn by running into things. I did think the sfx is too loud though, but cool otherwise
This game was great! Great twist on the break-out formula, great adherence to the theme, and the storytelling was top notch for a game made during a jam, bravo!
Pretty cool stuff! I very much enjoyed how it defied the expectations of the game and turned it into a completely different genre. I especially appreciated the added touch of being able to smash through the little bad guy at the beginning of the game after you grew. The only thing that I think could be tweaked a little, is that in the stealth section you could sneak up behind the enemies and bounce off of them, but they had no reaction which seemed a little out of place, as they were introduced as being very sensitive to sound/the player bouncing off nearby surfaces. It's a small detail that most players would never really experience, but it's the only critique I have lol. This was very polished, very crunchy, very satisfying to play. I look forward to if you decided to add more for a potential full release! Also I nearly jumped off my seat when I first got jump-scared haha well done
Great work :D
Really fun game. The ball controls are a bit hard, but otherwise I don'tknow what else to say.
Cool interesting game. I really like how the mood of the game changes every now and then. Feels like "everything is different now", while at the same time you keep using what you already learned. Also, the world feels pretty interactive, really nice animations.
Very cool game! turned to a horror game real fast, more variety of enemies would be nice, other than that good job!
Very nice experience, i would just decrease the overall volume.
This game has a unique concept. Scaling the world as an interpretation of the theme was something that didn't cross my mind. This is an interesting take on it. Pretty good execution too. The Stealth sections that you added was a pretty good creative twist on this. I loved playing this, watching the ball bounce around and then get big enough to crush through everything was satisfying.
I wish it was longer, and you could have added in a few more enemies to make this more engaging and strategic. I really enjoyed the stealth part, but I feel like it ended a bit too fast. Since this was made in a game jam, I understand the time constraints, but I hope you build up on this.
The world was a lot bigger than depicted, but I couldn't help but notice that the sound that the big paddles make is the jumpscare sound from FNAF Joy of Creation... Just a small observation...
I enjoyed it on today's stream!
It's a really nice game! The camera scaling gives a nice cinematic and mysteriousc feeling. The pongy (I don't remember name of the more similar thing) style is really well done, honestly I'm not a fan of arcade retro art like that. the puzzles are well designed. The movement is also really pongy and cool, but sometimes annoying, of course it's one of the challenging aspects of the game. The little bad guy at the first level was really cool. Sound design was also nice and had a really retro arcade style that I enjoyed. And diffrent types of breakable bricks were also cool. The mechanics were cool and sample as the same time and I really love simplicity. I hope that I see more cool puzzle games like this from you.