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A jam submission

EtselecView game page

For gmtk 2024
Submitted by thaorem — 2 days, 3 hours before the deadline
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Etselec's itch.io page

Results

CriteriaRankScore*Raw Score
Style#8593.9433.943
Overall#20653.3053.305
Creativity#27893.2003.200
Enjoyment#33232.7712.771

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as an old man who scale down the mountain.

Development Time

48 hours

(Optional) Please credit all assets you've used
music from Brandon75689 at https://opengameart.org/content/cave-theme

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Comments

Submitted

Art and music was great.

The wall jumping definitely needs some input buffering. I struggled with it a lot.

Developer

I will definitely look up to see how to make better wall jumping.

Thank you for playing

Submitted

Very atmospheric and a great style!

A few little things like the wall jumping and and collision areas on the hazards being unforgiving can make it feel very difficult, but the general movement and controls feel very smooth.

The ability to look ahead at the connected screens was a cool feature for scouting ahead.

Great game!

Developer(+1)

The ability to look ahead is a last minute idea because I realized that I was only able to clear the map because I made is lol. Glad that you found it useful.

Thank you for playing.

Submitted

I like the pixelated graphics, especially the upgrade shrines! I could have used a wider field of view. wall jumping between screens was tricky.

Developer

Thank you for playing.

Submitted

Charming game with great style. Movement feels very smooth, and learning I could wall-slide was a godsend. A very difficult game but checkpoints help. Nerf red grass that stuff was destroying me XD

Developer

Thank you for playing.

Submitted

The best thing about this for me is the story which I find really intriguing, Art style is good enough but could be improved. UX is not great at the start, As you're mapping the jump and dash to X/Z, You should give an in game indicator for it. Level design is good but it forces slow game play by having to check every corner. SFX would also improve the game, And Better jump mechanics(Like immediate feedback when you jump) should be good. Overall a very decent experience, That could use some tweeking to make the feel of the player better 

Developer

Thank you for the detail review. I will definitely look into all of the problem to improve my next project. 

I don't want to call you out but there is basically no story so you just said "there is no best thing in this game" haha. I just found it funny, no offense taken. 

Submitted(+1)

by story I mean general Idea. The story about a man Climbing a mountain and then descending it. And you're game does the epilogue of the story, Instead of showing a man climbing your game depicts his struggle of Descending

I'm not sure how this fits the theme exactly, as scaling a mountain is usually associated with climbing it.. but nevertheless it was a fun idea of needing to check your surroundings before jumping. I think it would be useful to know which falls are survivable or not more clearly though!

Developer

I believe the definition of climbing is to go up, or to go towards the top of something. In my case is climbing down, to go down, or to go towards the bottom of something. Climbing doesn't necessary meaning that you have to cling to a rock with your hands and foot and ... well "climb".

About the jump height, I think it is obvious enough after your first dead to falling that you just need to look at the distance and say "yeah I will die from that".

Thank you for playing and leave a review. I know that it may seem as if I'm not listening to your advice but believe me when I said I do and if enough feedback about it come up I will consider.

Submitted

Awesome idea, and I love the level design, but the player feel super difficult to control. Walljumping is so hard in this game :,,,((

Otherwise loved it!

Developer

I will definitely fine tune the controller for my next project.

Thank you for playing.

Submitted

really cool idea for a game! I also like the music!

Developer

I will it was me that made the music lol.

Thank you for playing.

Submitted

I feel bad for losing so much cuz it keeps killing the old man oops

Developer

If it make you feel better I would say that he just went to sleep because is leg is tired and some evil mountain goat just keep dragging him back to the campfire. Lol.

Thank you for playing. I can see that you put a lot of effort in to playing my game because you "losing so much" and I really appreciated it. 

Submitted(+1)

This game is really weird, but I liked it too! cool game!

Developer

Can you elaborate on why you think that it is weird? Is there anything that need to be improve?

I'm glad that you like it. Thank you for playing.

Submitted(+1)

No, just my feeling, but it's not bad. The thing need to be improved maybe is the wall jump can feel it better like vfx, ..., map...

Developer

Thank you for the feedback, I will consider this for my next project.

Submitted (1 edit) (+1)

Cool art style and interesting ambience but the game was very unpredictable and could set you back a lot for not knowing you would fall onto a spike for example. Great job though! (Edit: I realized you can look down but it probably should have had an in game tutorial)

Developer

There is an in game tutorial. You must have triggered it to make any progress with the game. 

Thank you for playing though. 

Submitted(+1)

I got to the yellow part and got stuck for 15 minutes without knowing how to fall down without dying lol. I think this is one strong platformer game, the ability to look down and up to predict where to go next is very smart. I'd like to see more exploits of this mechanic!

Developer

If this is a long term project I would implement sth like hints after a  certain amount of time you die at a check point.

If you haven't figure it out, you can break your fall by dashing mid fall. It will stop the damage calculation at the point you dash and start again. meaning you can get max 2 time fall height. 

Thank you for playing and leaving a comment.

Submitted(+1)

Interesting game, I think some more frequent save points could help  the progression

Developer

Thank you for playing.

Submitted(+1)

I enjoy the sstyle and the planning involved for looking down at the next area. I don't think I'm skilled enough to pull off the wall jump but I appreciate the challenge of this game!

Developer

Thank you for playing!

Submitted(+1)

Very difficult but fun! The pixel art looks nice and the powerups added variety to the mix! I do think the collider on the spikes might be too big or something because I would sometimes die to a spike I seemingly hadn't actually touched. Overall nice game!

Developer

Yes you are right, the collider of the spike is as big as the ground so even if you just barely touch it, it will kill the character. I will have to fix this.

Thank you for playing

(+1)

Right after getting the stronger hands, felt like I was abusing a bug by rapidly jumping against the wall to climb up. I don’t know how else I was supposed to climb it, but it just didn’t feel right. I also got super stuck right after getting the dash, I just had to yolo jump across 3 screens without seeing anything, and I’d sometimes just die randomly. The art style is very pretty and I think the concept is very promising!

Developer (2 edits)

After getting the hand upgrade you was supposed to bounce from wall to wall to clear the very next long vertical wall. I've also encounter the bug you mentioned after the 48 hour deadline so I was unable update the game (should be fix by changing 1 float *sight*). 

After getting the dash, you can use it to clear the wall right next to it. In the next screen is a semi puzzle that you have to solve. I guarantee you that all the context was there and if you look around you will be able to solve it. 

A hint is that you can break your fall by dashing. This will end the damage calculation at the point you dash and start again after you countinue to fall, meaning you can fall from nearly twice the original height.

Anyway, thank you for playing the game and leave a review.

Submitted(+1)

I wasn't expecting the metroidvania mechanics! They change the pace of the game and make it more fun, although it's still really hard haha

Developer(+1)

haha it was originally much easier but I kept changing the level after clearing it multiple times thinking "this is too easy, must be at least a challenge". Not realizing I have too much time practicing it, not like other player play it the first time.

Thank you for checking out my game.

Submitted (1 edit) (+1)

Suuuuper cool concept and style, unfortunately got turned away after a bit because of the tight jump across the first coral looking pit, wish the death box was lowered a bit. skill issue probably. nice job!

Developer

You are right, the spike hit box should be smaller so at least when you stand on it and is on another stand able block you shouldn't be hit. It just slip my mind to change it.

Thank you for playing.

Submitted (1 edit) (+1)

Congratulation! You have successfully scale down the mountain

That was a fun challenge! I like the atmosphere of the art; it's very lonely and foreboding.

The "look up and down" mechanic was helpful. Although, the "look up and down" viewport doesn't move when the character changes screens.

While most of the game was a fair challenge, the hardest part of the game was climbing up the long shaft after unlocking the wall jump. Repeating the small wall jumps is surprisingly difficult; there's very little margin for error, especially with having to change movement direction with every jump very quickly.

I don't think I could recreate it, but I encountered a funny bug where I cleared this specific section by dashing while falling into the ground, causing my dead body to slide into the checkpoint.


All-in-all, great work!

Developer(+1)

Omg I swear I've fixed that bug lol. 

Thank you for playing. I wasn't expecting anyone to actually clear the game.