Play babel-builder
Bricked Up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #128 | 4.158 | 4.158 |
Enjoyment | #153 | 4.055 | 4.055 |
Creativity | #310 | 4.132 | 4.132 |
Style | #315 | 4.286 | 4.286 |
Ranked from 91 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Bricked Up is about reaching the sky with your own Babel tower while playing around with the scale of objects and the building itself – and also defeating waves of enemies. Other than that, "scaling" can also be used as a synonym for climbing, which is basically what your enemie will do in the game!
Development Time
96 hours
Leave a comment
Log in with itch.io to leave a comment.
Comments
Rating before the period closes, but it was really fun so far! I reached the final level, hopefully I can make it :) Definitely requires some polish/debugging but it’s great!
Thanks! We are already on the way to fixing most of the bugs.
The physics is way too wobbly to make a tower :x I’ll joyfully come back once it’s fixed :D
Really creative! Really nice art style! Towards the end my cannons stopped them from getting on screen, so I was just sitting there for minutes watching them shoot. Really well done, great work!
Thanks!
This is an impressively complete game! A full story mode plus an endless mode, the level of polish you achieved, and all the gorgeous art, all in the space of a game jam? Amazing!
I am a bit torn on the gameplay. I love the idea of combining building with tower defense, but I feel like with the exception of the “get your king this high” level there was never much of an incentive to build up, rather just to place turrets and then have a pool of bricks to drop on the enemies. I also wish the bricks were more consistent about what orientation they would snap to when you picked them up. I had a long piece with a bunch of stuff stacked on it that I carefully picked up and placed on the ground so I could expand the tower under it, and when I clicked on it to pick it up again and place atop my tower, it fully flipped 180 degrees and flung everything that was on it at the rest of my tower. Additionally, when you purchase blocks, they drop right in the middle, which is usually where the tower is, which can also be frustrating since the impacts will often cause blocks to shift around which can unbalance the tower.
Other than these physics frustrations, I had a great time!
Thanks for playing! The snapping problem is already been solved in the final version! Also, we are adding more blocks and gamemodes, as you stated! Time was a big threath with such type of game. Also, balancing enemies has been expecially difficult with many values to manage, turrets etc.
Oh, great! I might have to give it another try after the jam! I ended up giving up on the final level because of the snapping, but I did want to see how the story mode ends!
Yea, we do know the last level is pretty unbalanced. We already fixed it, and many more bugs + new vfx for every block. You can already check some of the improvements on the youtube video we uploaded :)
Very good game. The mechanics are really nice and the art is gorgeous! Please rate our game if you have some spare time!
For sure! Thanks for playing!
I think one of the most complete game that I've found. I enjoyed playing it.
Gameplay:
- I am torn, because I had fun creating my cannon-turrets, but I didn't feel I was building something. I used my break more as weapons than building pieces. I repeat, it was fun. There are a lot of bricks with different effects and this works more than fine. I am just confused by the premise of the game, that's all. Even more after I reached the last level of the Story Mode.
But, after this, I can say you did a nice job. Even if the concept is simple, you understood how to make it more engaging and varied. Some more levels on the story mode and this may become a fun mobile game.
Level Design:
- I will put the Arcade togheter with the first two levels, because I've found them too much easy. In detail, the second one should have been a little more harder, while in the Arcade could have raised the difficulty little by little.
First one is ok, it has a very clear tutorial and shows you well how to play the game.
Then there is the last level. Oh boy, I think I was unlucky. I was happy to have finnaly a challenge, to build to greatness and then... everything broke. Or better, I think I've broken the game. I went on with my turret strategy and I've found myself with too much money, too much death enemies and too much bricks that I couldn't move anything, the bricks started to shake and I couldn't place them in order to make a tower. And they jumped from one side of the screen to another, I think thanks to some mine brick that I haven't noticed.
I think I've also broken the shop: the waves were ongoing when I was trying to buy something and it was appearing constantly, so much I always had half of the screen hidden.
Please, solve this problem because I really want to prove myself and reach that line.
3D:
- Nothing to say, it works well, both as model and animations. Loved the amazon box as shop.
Graphics:
- Very polished, both as backgrounds, UI and sprites. They blend well with the 3D models. The bricks are recognizable and I didn't confuse one for another, even in the most chaotic part. Yes, even when I broke the game.
Music:
- It works well, it creates a good background for the game. If I am right, there are three different tracks and this is very surprising for a Game Jam. It is a plus for a game created in four days.
Narrative (?):
- I am... surprised? I mean, usually the games made for Game Jams are so small that nobody has a narrative designer; game designer or artist do the narrative, if necessary. Exeptions are visual novels, but this is not the case.
What can I say, it works for the game. It's simple, explains your objective and... that's all. I think the very achievement is to have created a story mode when you could have only set the game on the Arcade.
NB: Small note, kinda irrelevant for the actual game. What is the brick at the centre? Because on the tutorial it's called "Ten Commandments" while on the last level "The King". It isn't confusing, the design helps the player to recognize him, but I've found this difference. And one last thing... is the anachronism about the Ten Commandments made on purpose?
Relevance to the Game Jam's Theme:
- Kinda forced but... hey, you aren't the first and niether the last.
So I can say that this is one of the most completed games that I've found on this Jam, or in a Jam, and I think that the big team helped you a lot. But still, good job on creating something big enough for four days. Some more levels and you already have it. GG.
Thankyou for all the feedbacks! We already solved many problems you listed here in the final version. There will be 5 more levels, the shop has been fixed. The blocks are more stable and there will be more blocks to stack. (Thankyou for the small notice of the comandments, that was a thing we didn't noticed!). Also, happy to see this type of critiques, always really useful!
P.S. About the jam theme, i think it's perfectly on topic. Built to scale means a game where you can have more and more things to use, buy, upgrade exc. Arcade mode is just that.
Happy to hear that you've already solved some problems and that you are planning on the future. It's always sad to see some interesting projects die with the Jam.
Thanks also for the explanation on how you've used the theme, makes more sense of what I've thought.
Keep up the job!
fun game! the art style looks amazing and the idea of using building blocks to both attack and defend yourself is very creative. nice work!
Thank You!
loved it! my only problem is the VERY frustrating building, almost reagequit because of that multiple times. other than that I really really enjoyed the game and setting very much.
hahah, Thank You for playing! Building can be very frustrating at times.
also, one more thing, the name "bricked up" means something that you probably didn't realize
Nope, we do know really well. In fact, the game theme is "Built to scale"👀👀. (also a joke about breaked up)
hahaha, I see!
Well executed combination of brick stacking and tower defense! Great job!
I forgot I was supposed to come back and rate this game, got stuck into this for longer than I intended too. Bravo! Brilliant entry.
Thank you for playing!
Super fun, well-executed game, with a STORY MODE? Ya'll outdid yourselves. I love the Tower of Babel theming. I also went for a mythological theme. The enemies speaking in different languages is a fun touch. The way the physics work, it's hard to feel like I'm "building" and it feels more like I am "piling". That could use some tuning. Still super fun and playable game!!
Nice game!
The 3d enemies were a bold move, but it worked out! I love how they look.
Thanks!
Mixing physics with tower defense was a great idea! I'm amazed that you made such a complete game in so little time, really nice job, I had great fun! :)
I both hate and love Physics. At one point I just gave up and started tossing everything around. It did glitch out and win me a couple of rounds :D
hahah, that's the game intention!
Very very fun game! I live for fast paced games that feel a little bit chaotic! Feels very polished
Thank You! We are sorry for the scale problem. It changes based on browser scale and we didn't have time to test it properly. This is going to get fixed with the new version!
Interesting game concept! I really enjoyed it!
Shame for the whole zooming out thing. This is 100% why we should always try to upload the game early to check for these types of errors :D
Also it's great that you guys finished a campaign or sorts, and an arcade mode!
Thankyou for playing!
Fun game! I like the art it looks really nice!
Wow got me feeling all bricked....... I am not going there.
Good job, 10 brick / 10 brick
IDRANTE. noice
fun physics game, very creative! Sometimes feels a bit too easy, but this way it is fun to play it from the beginning and that is probably the purpose of a jam.
Thankyou!