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A jam submission

ScrapmanView game page

Submitted by bitDecay Games (@BitDecayGames) — 11 hours, 26 minutes before the deadline
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Scrapman's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#19733.1823.182
Style#22123.3643.364
Overall#34142.9092.909
Creativity#59062.1822.182

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Working with your mysterious friend Tink to build strong and stronger weapons to fight past increasingly difficult enemies.

Development Time

96 hours

(Optional) Please credit all assets you've used
All art, music, and SFX created during the jam.

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Comments

Submitted

the art and animations looks great. the music is good, and the gameplay is fun!

Submitted(+1)

Quote from girlfriend playing all the games, "This is the coolest game I've played all day, and I've played 20!"

Submitted

Not strongly on theme but very polished and fun little demo of a game with a great tutorial section (...is a tutorial section would be fair). Great game!

Submitted(+2)

The gameplay felt pretty polished and I like the concept of dropping items when you take damage. The music and art were great too.

Submitted

real

Submitted
Short but good game
Submitted (1 edit)

Cool game.

Submitted

I don't see how this game fits the theme...

Developer

Sometimes it be like that. We had a stronger tie-in, but had to trim back in order to get it done. But theme is just one component of a jam - making something is the real goal.

Submitted

cool game, definitely inspired by enter the gungeon. i noticed the boss kept hitting me when he would jump off the screen and then fall through my character.

Developer(+1)

We hit some weird situations with the collisions and had to simplify them a bit to make time for other things. Thanks for playing!

Submitted

This is a really nice game, the boss fight was funthe game feel is very good, it is very satisfying to collect weapons! The start of the game could have been quicker though.

Developer(+1)

We had plans for 3 bosses originally, but ran short on time and had to simplify things. Glad you found that satisfying, we tried to make it feel good.