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Inslide's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #255 | 4.167 | 4.167 |
Overall | #1216 | 3.583 | 3.583 |
Style | #1748 | 3.542 | 3.542 |
Enjoyment | #2407 | 3.042 | 3.042 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
your only control is "scaling" a box
Development Time
96 hours
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Comments
I found this way too hard sadly, though te concept is very creative
Very Unique concept! Awesome!
What a cool creative idea! Great job!
Very outside the box thinking when it comes to applying the theme! (or should I say inside the box lol). This reminds me of one of my favorite little-known games, Windowkill, which was also a game jam submission whose creativity I admire. Well done! :)
I like the art and sfx, the game is a little tricky, but a good game overall
Really creative idea and great style. I just can't manage to hit the crates.
nice implementation of the theme! The artwork is simple but effective. I think this is one of the few games I played that implements the built to scale theme well. great job!
The concept is cool! I can get the gameplay directly from the GIF images!
I love the pixel art style in this game! Overall I felt the game little bit confusing, but still it really express the theme 'scale' very well. Nice work!
Made it to round 7 with a score of 650
As others have said, I'm still not exactly sure how destroying the triangles is supposed to work. I'm guessing the circle slows the triangles down, and then clicking on a corner of the box will shoot at whatever is inside that circle, but I still wasn't entirely sure since sometimes it outright killed enemies, and sometimes it took some shots.
Still, scaling the square to dodge the various hazards is definitely fun. However I never really managed to bounce into the crates because I wasn't really sure how to
And as the game goes on, you do kinda end up in situations where it's impossible to dodge. ( Or maybe that's just a skill issue on my part lol )
Still, the presentation was great, and the triangles and circles kept things interesting. Cool entry and idea
I updated the description with information on how to play, thanks for the feedback :)
Cool idea. I liked scaling and making the heart dodge the enemies but I found the shooting mechanic a little confusing.
While it is a bit hard to tell what the main objective is other then dodging the triangles (which is pretty difficult), I love the use of scale in this game and the whole vibe around it!
Stylish game. It's a very interesting idea and I love how the aesthetics matches with the idea.
But I find it really difficult to understand exactly how the shooting mechanics work. Every time I let go there is a blue circle, I suppose that's where the explosions happen. But sometimes it does not kill the enemy ships. Sometimes the reticle starts firing frequently and I can't figure out why. Sometimes there are yellow ships spawning that seem friendly, but I have no clue what they do or if I can control them somehow.
I still think it's a very creative and stylish take on the theme and I think the game would be very nice to play on a touch pad. With some clearer instructions and slower difficulty ramping I think the game will be a lot more enjoyable!