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A jam submission

SketchometryView game page

Bend, twist, and stretch your way to geometric perfection!
Submitted by 20akshay00, a_sett — 19 hours, 34 minutes before the deadline
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Sketchometry's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#954.3604.360
Overall#5793.8413.841
Enjoyment#12263.4533.453
Style#13593.7093.709

Ranked from 86 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player must build missing pieces of shapes exactly to scale by stretching, rotating and squeezing their trusty tool, the cartesian grid!

Development Time

96 hours

(Optional) Please credit all assets you've used
Google fonts: Exo 2, Roboto Mono

See description for full credits.

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Comments

Viewing comments 66 to 47 of 66 · Next page · Last page
Submitted(+1)

This idea is insane to pull off during a game jam, really good job!!

Submitted(+1)

Amazing audio, gameplay and ui

Submitted(+1)

The concept and creativity are amazing. Gives me nintendo/marioparty/paper mario vibe with the animations, sounds and funky gameplay. However, the mouse controls made is super hard for me, I think some sort of Button control would be amazing to quickly change and test it.

Agree with other comments that a tutorial would finish it all, but understandable with the time constraints. It could teach people a lot about basic transformations and effect it has on shapes. Here you have a cube, change it into this shape etc. Then after a while you can ramp up the levels to more difficult puzzles, slicing some shapes up, rotating, extruding(!?), zoomin in and out etc. Also, while I am a dark mode user, I think the silly vibe match better with white and bright colours (ala paper mario).

All in all, great creative concept that is very unique, perfect for a game jam, but I think creating a full (small) game out of it might be tricky to design (but prove me wrong :)

Developer (3 edits)

Thanks for the detailed feedback :) I agree that the tutorial ramping up in somewhat an educative manner would be interesting. Will definitely try that if I work on this further. I’m not entirely sure if there’s a better way to deal with the controls, since I just co-opted the standard keys from graphical programs.. have to think about this.

Will also keep in mind the suggestion for the color scheme. I didn’t have too much choice there this time since I had to make the art on my own and I’m painfully unskilled 😅. I’m not too sure if it’ll perform well outside a jam too (quite frankly, not sure if it performed well within jam either, given how divisive the responses are!). We shall see!

Thanks for playing!

(+1)

I loved the sound effects, mimics of the shapes and the system. could be scaled up to a finished product! good work!

(+1)

An interesting and original game. It's really hard to have the perfect piece but it's satisfying to see the progress with the score. The sounds are awesome ! Great job !

Submitted(+1)

Awesome game. Unique take on the theme of built to scale.

Feedback: make the player do a little tutorial that would help with learning the game!

Submitted(+1)

As someone who works with vectors and grids, this was quite satisfying to play.

Submitted(+1)

Very cool game! It's so unique, and feels like very hard to do. Given how hard it must have been to do this, this is so polished already! Great job!

Submitted(+1)

Cool game, quite addictive

Submitted(+1)

This game is really cool, but lots of people have already talked about the gameplay and the math stuff. I want to touch on the sound design. It's insanely good. The lack of music, the strange sounds that play when things happen, the small differences between sounds, they all come together to make the game feel... ethereal, almost. Great job!

Developer(+1)

Thank you so much! I notice a few comments pop up here and there about the sound (though yours is the most in-depth so far) and I'm glad to see my wacky choices are appreciated. I decided early on to go full synths because the aesthetic reminded my of Tron - bright things on black background and a neon grid. The melodic stuff wormed its way into the design once I made the forge sound. I realised that since I didn't have time to write music, I might as well go all in on that stuff.

Submitted(+1)

crazy cool idea, used a part of my brain i've never had to use before. awesome

Submitted(+1)

Really unique gameplay! At first I was stressed about precision but then it was really satisfying to get a majority of the space filled, and also the feeling of improvinng over time with each level was a great feeling. Great progression, great sounds, all around ggs!

Submitted(+1)

Interesting game ! It was really fun ! The concept is unique and amusing ! Great job :)

Submitted(+1)

Very interesting core mechanic! It was really fun, even for a person who was scarred by mathematics and geometry back in school hehe. :P Love the amount of polish on the game as well, like how sleek the UI is, and the various icons, the colour scheme, the character sprites, etc. Fantastic work!

Submitted(+1)

This was very interesting to play. I have never seen this mechanic before and I really enjoyed playing around with it. I did get frusrated at the beginning that my shape wasn't deforming with the grid but I think that's because I had already filled it. There's defiitely a learing curve to the process but this is super unique and I really enjoyed trying it out. Well done. 

Developer

Yes indeed, you can morph the shape during and after you’re done drawing, just not once you’ve filled it in. I’m glad you enjoyed!

Submitted(+1)

My mind boggles thinking about implementing a mechanic like this, especially in 4 days. Amazing work!

Developer (6 edits) (+1)

Thank you for playing and sharing your thoughts! It quite helped me realize what the players generally missed (which seems to be able to utilize the transformations to their full extent since I provided no demonstration through tutorial levels!). Stuff like this for e.g. as I noticed you tend to try drawing with just the plain grid. image.png

I want to say I really appreciated your inquisitiveness into both details regarding the math involved in the game as well as to my research :P. In fact, I originally intended this game to have some educational value and I think you were the only one who displayed some interest in that side! So here is one resource that might help: https://xaktly.com/Matrix2Dtransformation.html . If you try multiply Kx * Ky, it’ll turn out to not be equal to Ky * Kx! Scaling on the other hand (like stretching the whole grid) would commute, because they can be written as diagonal matrices.

I guess this is not extremely satisfying tbh, more of an empirical way to justify it. A deeper understanding can somehow be understood by learning more about group theory and in particular the group of 2D transformations on euclidean space. It involves rather abstract ideas but incredibly generalized results. I’m sorry for the exposition xP this stuff gets me quite excited!

Submitted(+1)

Controls were a bit confusing for me at the start. However, once I got used to them it was really fun to play around with the shapes. Also the sound design is quite fitting for such a game. Great work! :)

Submitted(+1)

The concept was amazing and you executed it excellently! I really enjoyed messing around with shapes and trying to fit it in the hole. Awesome work!

Submitted(+1)

The sound design was great and the idea is a super unique take on the theme. My main feedback would be I wish the tutorial was interactive in some way. The art and the story of the game are also fun. Overall great submission. :D

Submitted(+1)

pretty interesting way to do the "build what you see" game i've seen a few games do, i like it but i feel like the the turning, and skewing options should be less segmented, like only able to move the shape by 25 degrees or something like that

currently i feel it's very difficult to get the correct angle on a lot of these shapes

but interesting game nonetheless

Developer(+1)

Good points! The thing is, I initially planned to do exactly that and hand-design puzzles, but I ran out of time. So instead, the shapes are generated randomly and the goal is not to exactly match the vertices, but to cover the area as close as possible without leaking out of the hole. Its not as satisfying perhaps, but it was the only way I could crank out a functional game.

Thanks a lot for sharing your thoughts.

Viewing comments 66 to 47 of 66 · Next page · Last page