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Scaly Business's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4402 | 2.417 | 2.727 |
Creativity | #4769 | 2.579 | 2.909 |
Overall | #4870 | 2.444 | 2.758 |
Style | #5087 | 2.337 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I explore the concept of elements in the world scaling in size, and the impact that has on gameplay. It's also fish themed, so there's that scale too.
Development Time
48 hours
(Optional) Please credit all assets you've used
See description or in-game credits screen for full credits.
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Comments
the idea u have has so many potential (party game, fighting mechanic etc), with 2days of development time this is not bad. the backward control seems unnecessary haha...
And you haven't seen a fish swim backwards? Tsk.
Haha, thanks. I'm just stoked I managed to get something out there in my first game jam using an engine that I had only practiced in for a solid couple of days beforehand... bottom 2% here I come (just kidding, the ratings don't bother me in the slightest)
same, first game jam, from the moment i have submitted, i felt like i win.
We did win, my friend. To be 2 of 7,658 entries when ~32,500 people joined is a glorious victory haha!
Like you said it does feel more like a prototype than a game but what's there does work well it's just a bit simple right now. The opponents setting and different win conditions was a good addition as it gave it some replayability which I did enjoy though. I get the struggle to come up with a good and possible to make idea for this theme because I also scrapped my first idea after a little bit of work on it because it sucked lol so good job on persevering and submitting something with so little time.
Thanks for playing! I think it would have been interesting to see how the game looked had I started with this idea, but what's a game jam without tossed-out code haha...
Antarctic Ascent wasn't your first idea?? Wow, incredible, I thought your game smashed it.
It's quite frustrating that the game is so short, it was a good idea and there's a good start.
But congratulations on not giving up after your first idea didn't work ;)
Thanks for giving it a go! I appreciate people are reluctant to download .exe files and I don't blame them - it was unfortunate that I could not get Godot 4.3. to give me a working web export despite me seeming to do everything correctly. Heigh ho.
And yes, it is way too short which I think is my fault - I bumped the objective timer up for testing and then forgot to reduce it for the submission *facepalm*. I'm just pleased that I was able to act upon my pivot, and for the first time of putting something out to the world, I took a lot away from the experience!
Scale as level goal is interesting idea, didn't saw that before.
It maybe would be useful to see your current rating during gameplay.
Thanks for checking it out, and I'll check yours out shortly! I'm really pleased to hear you found something original in my attempt.
I had designed a leaderboard-style ranking system in my head; knew exactly what it would look like and then ran out of time, so I 100% agree with your comment haha. I didn't have the last day of the jam off work which was limiting, but that's life.