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A jam submission

Atomic WarfareView game page

Top down shooter for GMTK Jam 2024
Submitted by gamedevgiant (@gamedevgiant) — 1 hour, 30 minutes before the deadline
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Atomic Warfare's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#16333.2923.292
Overall#25513.1533.153
Style#28363.1253.125
Creativity#33183.0423.042

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Everything is at the atomic scale, and the player gets bigger and bigger.

Development Time

96 hours

(Optional) Please credit all assets you've used
Music is 'Melodic Techno #03 Extended Version - Moogify' by Zen_Man from Pixabay,
Art was all created during the jam.

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Comments

Submitted

Couldn't restart the game! However after refreshing the page it was quite enjoyable! Good job! :)

Submitted

Movement feels great and the art looks good too. like the little detail that the atoms are shooting (what seems to be) electrons.

I would've loved to have some sound effects though. Also maybe base high-score on enemies killed because you can just run away from one enemy forever to get a good score.

Submitted

Really smooth movement! It does feel like a pulled back camera and bigger view would help a lot with seeing where things are!

Submitted

Very satisfying game! This smooth movement also feels really good

Submitted

Very addictive! Would be interesting to see enemies "bond" together to become stronger in some way to prevent the typical kiting strategy, but as it is I could hardly put it down.

Submitted

Very satisfying and fun to play! I think the  title name and UI could benefit from a little more love but overall a super neat project! 

Submitted

Such a fun game! The enemies stopped spawning at some point, but it was still really fun!

Submitted

Simple and fun game!

Submitted

LOVED IT, NO OTHER WORDS

Submitted

The enemies are a bit too fast to survive without using strategies which felt like cheesing the game. I realized I could run a lot farther than I expected to, this is not a bad concept though! I would experiment with the movement mechanics and shooting mechanics, adding little particle effects and screenshake and whatnot can go a long way in making a game feel great to play. I would also be quite careful when designing  floatier movement controls.  Other than that though, not bad :)

Submitted

Cool game, but in my experience the enemies were coming a bit too fast (at me within a second) so it was a bit too hard

Submitted

Cool game, but in my experience the enemies were coming a bit too fast (at me within a second) so it was a bit too hard

Submitted

very cool 

Submitted

Really nice push/pull with getting bigger and avoiding enemies!

great concept! 

Submitted

The game was playing on a very small window and I couldn't see enemies until they were right by my side but I did like the concept

Submitted

I really liked how hectic the enemies are at the start! I got the record! but I noticed the enemies only respawn after you kill them all, so you can just leave a few and travel into eternity for as long as you want.