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Atomic Warfare's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1633 | 3.292 | 3.292 |
Overall | #2551 | 3.153 | 3.153 |
Style | #2836 | 3.125 | 3.125 |
Creativity | #3318 | 3.042 | 3.042 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Everything is at the atomic scale, and the player gets bigger and bigger.
Development Time
96 hours
(Optional) Please credit all assets you've used
Music is 'Melodic Techno #03 Extended Version - Moogify' by Zen_Man from Pixabay,
Art was all created during the jam.
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Comments
Couldn't restart the game! However after refreshing the page it was quite enjoyable! Good job! :)
Movement feels great and the art looks good too. like the little detail that the atoms are shooting (what seems to be) electrons.
I would've loved to have some sound effects though. Also maybe base high-score on enemies killed because you can just run away from one enemy forever to get a good score.
Really smooth movement! It does feel like a pulled back camera and bigger view would help a lot with seeing where things are!
Very satisfying game! This smooth movement also feels really good
Very addictive! Would be interesting to see enemies "bond" together to become stronger in some way to prevent the typical kiting strategy, but as it is I could hardly put it down.
Very satisfying and fun to play! I think the title name and UI could benefit from a little more love but overall a super neat project!
Such a fun game! The enemies stopped spawning at some point, but it was still really fun!
Simple and fun game!
LOVED IT, NO OTHER WORDS
The enemies are a bit too fast to survive without using strategies which felt like cheesing the game. I realized I could run a lot farther than I expected to, this is not a bad concept though! I would experiment with the movement mechanics and shooting mechanics, adding little particle effects and screenshake and whatnot can go a long way in making a game feel great to play. I would also be quite careful when designing floatier movement controls. Other than that though, not bad :)
Cool game, but in my experience the enemies were coming a bit too fast (at me within a second) so it was a bit too hard
Cool game, but in my experience the enemies were coming a bit too fast (at me within a second) so it was a bit too hard
very cool
Really nice push/pull with getting bigger and avoiding enemies!
great concept!
The game was playing on a very small window and I couldn't see enemies until they were right by my side but I did like the concept
I really liked how hectic the enemies are at the start! I got the record! but I noticed the enemies only respawn after you kill them all, so you can just leave a few and travel into eternity for as long as you want.