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A jam submission

Massive GunnerView game page

Attach as many guns as you can! And become stronger!
Submitted by NemoDouble — 1 hour, 17 minutes before the deadline
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Massive Gunner's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#16313.2933.293
Creativity#27283.2203.220
Overall#30833.0083.008
Style#46302.5122.512

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You can increase the size of you by continuing to attach guns.

Development Time

96 hours

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Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted

I love it! I was chaos at the end!! I enjoy it a lot! 

A nice take on an old concept.

Submitted

Great take on a classic game style! Good job!

Submitted

Kind of just turns into running in a circle and aiming. Maybe a larger space and/or an enemy that does something different could make it more dynamic. Pointing at things to shoot them is always fun though, and congrats!

Submitted

It's  tense. The way the guns are stacking and stacking is so funny ;-)

Submitted

It's  tense. The way the guns are stacking and stacking is so funny ;-)

Submitted (1 edit)

Fun concept!

As other people have already said, it would be really nice to have some music and maybe a couple of sounds for shooting and getting weapon :) I like how hilarious it looks as you get more and more guns :D 

Submitted

This is a cool idea. It's fun, it would be better if you added more juice to the game.

Submitted

THEY KEEP SHOOTING ME AHHHHH

Submitted

A very funny game, loved seeing my Yggdrasil of a gun-tree at the end!

Submitted

Unique take on Scaling! As other said, would have loved health pickups, but I loved how hectic it got towards the end of my run!

Submitted

Really cool concept and nice play ! Health pick up would be really great especially in the later stage with the usi doing a lot of small damage that are tough to dodge because your gun gets in the way ! And my game crash on the web build when i tried to replay a second time :/ Great Game !

Developer (1 edit)

I am considering adding drop items to restore health and pull dropped guns. The restart issue you mentioned was a simple bug and has now been fixed, but it was added at the very end of the jam so testing was insufficient. Thanks for playing!

Submitted

Quiet fun game!!

Submitted

I love the way the feel of the game scales, gets a great feeling of simple beginnings with just a single gun to then your crazy mess of a gun chain sending bullets everywhere.  With more time it would have been great to see other guns, such as rocket launchers or flamethrowers to add some variety.

Developer

The variety and differentiation of guns is one of the most important factors for future improvements. Thanks for the advice!

Submitted

fun twist on vampire survivors, definitely still a bit janky, but the idea is neat!

Submitted

Great game, i like the concept, but i lack any sound or music and at least on hard dif, at later stages i was just running around not really killing enemys, other than that great game. :)

Developer

It was a clear mistake to set the development priority for sound low. I realized this late in the jam, and by then it was too late. I will reflect your feedback on the experience in the later part of the game. Thanks for the comments!

Submitted

Nice game enjoyable

Submitted

Nice game! I love the concept, I do like big gun. Just need more polish and you have a fun game.

Submitted

Really fun spin on beeg gun Vampire Survivors! Good job!!

Submitted

Seeing all the guns stack up is pretty funny! I saw there were different types of guns, it'd be cool if this variation was made more clear. You can kind of tell due to just the shooting patterns, but even something like differently-colored projectiles might help. Had a good time with it though!

Developer

I also felt that all guns looked similar during development and wanted to make something different, but it was lower on the priority list. Thank you for your feedback! I will reflect it in future improvements.

Viewing comments 29 to 10 of 29 · Next page · Last page