Play cute FOX
Scale the Scale: Cloud-jumping Musician's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #706 | 3.900 | 3.900 |
Style | #733 | 4.000 | 4.000 |
Overall | #804 | 3.733 | 3.733 |
Enjoyment | #1606 | 3.300 | 3.300 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scale could be interpreted as a series of arranged notes, also the process of climbing up something. In this game, the player will jump among platforms while creating music.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
This game is adorable! I especially like the little song on the final level.
Thank you very much!!!
Cool concept, but I found it really challenging to know what the correct cloud was that I needed to hit and the movement mechanics felt very unforgiving for any slightly quick/slow reaction time. For the latter problem, I would suggest implementing input buffering and coyote time (standard player assistance features for platformers, which I would consider this to be) as well as making it so pressing space outside of a cloud does not freeze your horizontal movement. For the former, probably just clearer pathing/level design would help things (I do see you added a guidance light feature, but it was too quick to persist in my mind). Good work overall and especially for a 2D game in Unreal!
I should also note that I encountered a bug in level 1 where I did not reach the height from the soap bubble to the last cloud, so I landed instead on the terrain to the right side and managed to avoid the rising water. I was basically softlocked at that point though so I did have to jump off and die on the ground, but it felt like an area I shouldn't have been able to access.
Thanks so much for trying our game and providing such a informative and constructive comment!
As you mentioned, the guidance and the jumping feature are the biggest drawbacks to make frustrating experience. We've figured out why the guidance light flashing so fast (it was not designed to be that way) . The bug zone of level 1 was noticed as well. So the next thing we'll do is to reconsider the tutorial part and polish the jumping mechanics. Soon the developed version will be seen after the jam!
Thank you for giving so much advice again, for this is our second game jam, and you kindness really will help us improve this game and do better in the future.
Great stuff — you’re very welcome and I look forward to playing the developed version!!
The fox is so cute, I thought it was a cat at first XD
Cute game. The yellow flashing strip is way too fast for me, I thought it was a graphic bug at first.
you're right, it was not originally designed that fast, just some kind of fps-too-high issue that we failed to notice :( Thanks for your comments!
really nice that you went the music route! I would like some more sounds and more consistency in the art style, though the art is amazing.
Thanks for your comment QAQ we would like to add more scales from different cultures and regions, and more sounds to make it harmonious if possible
I could not stop falling through the first cloud.
Try to press SPACE immediately when touching the first cloud and hold for a while! The first cloud is directly below the spawn point and doesn't need to move left or right, and holding SPACE will keep you inside the cloud so you can get ready for the next move.
The vibe is so cute! And I'm always a sucker for a good musical game! The gameplay is a little challenging in the beginning but you get used to it
Thanks! We are trying to make the game easier to start so more people can enjoy it!
love this one, fantasitic design and cute style, hope you can develop a better version
♥
Very cute
Thank u verrrrry much!!!
nice artstyle and perfect music❤️❤️
LOVE U OUO www
perfect!
♥
Here's the developer. Thanks for visiting our pages! If you have any opinion about our game, don't be shy to leave a comment. That means a lot!
Super cute! I love the artstyle and font, and music, but the gameplay was a bit janky and I had trouble figuring out which way to go next. Good Job
Thanks! The guidance truly became a trouble after we exporting the execution. The guiding light of the next cloud flashed super fast and was hard to follow. We will fix that soon when we figure out what happened!