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Just Get Better!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5298 | 2.400 | 3.667 |
Style | #5473 | 2.182 | 3.333 |
Overall | #5635 | 2.182 | 3.333 |
Enjoyment | #5751 | 1.964 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Just Get Better! the player's character "scales" with the game's unique experience system, which rewards XP for failure.
Development Time
96 hours
(Optional) Please credit all assets you've used
See the game's Credits page for full details.
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Comments
cool game I like the 3 stat mechanic!
I haven't actually run/played a session with it but the system seems interesting, and the world building is a great starting point for a game. I like the personality mechanic. Made a guy using the character building instructions and rolled three 11s in a row lol
I did notice that there is some missing text in the Combat section, specifically for the Focus action.
Thank you so much. Ha, three 11s. That sounds like a double Nelson to me.
Focus should read:
Focus: Spend a Grit point to add a +10 to a roll.
Thanks for spotting that! The editorial goblin will be pushed down a manticore pit, right away!
I really wanted to give this as fair a shot as any other game. So having no friends I made my own campaign and ran through a brief combat encounter. I got my ass kicked by myself. I do like the idea of power scaling on death and the insanity was a nice touch. The Reaping Blade reminds me a lot of a book called "Scythe". Anyway, it took me awhile but all the games systems do work. Though the enemies are rather powerful, I worry that campaigns will end up becoming characters throwing themselves at monsters again and again. Side note, I imagine that someone in this world got buried and then woke up 8 hours later... only to suffocate and wake up... 8 hours later. Anyway, I don't see myself using this system any time soon mostly because its a lot of adding and subtracting stats and I'd burn through paper playing this with friends. I fear in a quest for simplicity (3 stats), the game got way harder. Oh and I really liked how Strength and Magic worked. Anyway, good stuff!
Thank you so much! I'm working on a solo system. Leeeet's QUEST!!!
So, did you feel it would be more playable with a few extra stats like Dex and Charisma? Did you have particular ones in mind?
In all honesty, I do really love the 3 stat mechanic. But if I were to add another stat I mostly think Charisma because my understanding was that Presence worked similar to Dex, Body worked as strength and Constitution and Mind worked for Wisdom and Intelligence. I do also really like the trait d100 idea, it really helps with character choices. I'll probably end up using something similar for my characters. Though back to Charisma you could probably use a combo of Presence and Mind for Charisma. Mostly I just didn't understand progression or character customization like leveling up or classes. That and weapons felt missing. If we get average stats (assuming 30 30 40) characters will sort of feel the same. Looking over it again, I didn't realize Act was the number of actions I had. Had I been aware I probably wouldn't've kicked my own ass. Though I do worry, wouldn't the best strategy be stockpiling as many actions as possible and flail about until something happens? I would personally have Actions scale with level and replace Act on the character sheet with something like Charisma and Move Speed could just be Presence/10 rounded up. But as I said before, truly I do really like the system. The main problem I had was keeping track of everything. I would probably create a companion sheet with checkboxes or a slider to track instead. As I said though, truly lovely system the simplicity is brilliant.
Thank you, this is excellent feedback and will help me improve the game. I appreciate it!