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EatScale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4326 | 2.727 | 3.857 |
Overall | #5159 | 2.357 | 3.333 |
Enjoyment | #5294 | 2.121 | 3.000 |
Style | #5402 | 2.222 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can change the scale of various elements by adjusting the slider above.
Development Time
96 hours
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Comments
That's a neat idea!
But the game is really difficult and I often died from like a few pixels of sun. Maybe you like it that way, but I'd make the game a bit easier. But still, a really cool idea!
P. S.: Also, it's not THAT important, but you have the itch.io page show that the game is for Linux, Windows and MacOS although it only supports Windows. You can turn this off by going to to the itch.io page, clicking the "PUBLISHED" button, scrolling down to where your files are and removing the checkmark on the Linux and MacOS icons. Then just scroll down all the way and press save. Also, do not accidentally delete your project there!
I'm glad you like the idea and understand that the difficulty of the game might be a bit challenging for you. I'll consider adjusting the difficulty to make it more accessible. Your feedback is really helpful, thank you!
A really fun game! My friend even took 30 minutes to finish it—
he's so weak! :)Nice gameplay) Controlling character movement and level conditions at the same time is fun!
Thanks! I'm glad you enjoyed the gameplay!
I really like the premise and how the slider modifies different aspects of the level based on what you pick up. I thought it was pretty hard though, I feel like the hitbox for getting burned by the light could have been slightly more forgiving.
Thanks for the feedback! I'm glad you enjoyed the premise and the slider mechanics. I'll definitely take your point about the hitbox into consideration—it can be tricky balancing challenge and fairness.
In this game patience and reflexes are key!
Fun idea, the scale is a little bit complex, and playing arrow keys, mouse and a button at the same time is challenging.
Thanks for the feedback! I'm glad you found the idea fun. I agree, the controls can be a bit complex, especially juggling all the inputs. Patience and reflexes definitely play a big role. I’ll keep this in mind for future tweaks to make it a smoother experience!