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Blob doesn't scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1495 | 3.595 | 3.595 |
Overall | #2580 | 3.144 | 3.144 |
Enjoyment | #2821 | 2.919 | 2.919 |
Style | #3462 | 2.919 | 2.919 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The levels in my game are built to scale-literally, you can change their width and height to fit your objective
Development Time
96 hours
(Optional) Please credit all assets you've used
2D artwork and code has been done by my
Music and SFX has been taken from various artists on opengameart.org
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Comments
Won the game! I really enjoyed this take on the theme! With some more polishing, this could be turned into a really fun full game. The fact that you could overlap the windows and practically put the slime right over the key made the game a little too easy, but I understand that in 96 hours you can't test the game as much as you'd want. It was very fun regardless and personally, I enjoyed it. I saw a lot of potential
Oh wow! Such a cool concept with a smooth implementation! Well done :) We get this feeling that we are "breaking" the game but we are actually follow your plan! so cool!
Nice take on the theme, puzzles felt nice to solve, I can see this game being expanded to a nice puzzle platformer, good job!
This was incredibly nicely done and enjoyable. Changing the levels is a really imaginative and enjoyable game. Excellent game.
Lovely game, despite a bit buggy, the gameplay has a lot of potential
This concept feels like it could make a good puzzle game if you restrict the number of times you can move the level or add some other kind of restriction. Awesome job!
Very cute style and interesting mechanic!
So much fun! Nice puzzles! enjoyed this game a lot!
I dragged the levels around with the blob in it and it kinda felt like cheating, but I was compelled to finish! Something about the cute blob and jolly music.
Really cool concept with a lot of potential. A little bit buggy at times but when I managed to get it working it was great fun. Nice work! :)
Unfortunate how you couldn't iron out the bugs before launch but I love the idea!! I love how grabbing a level has the UI of shaping a text box, very intuitive that way.
I really enjoyed the game, nice puzzles and they aren't too tough to play as well. Loved it
Creative approach to the topic, controlling it is still kind of wonky and it's pretty easy to solve once you get the hang of it, but this has potential for some really nice puzzles! Good work :)
Damn really creative premise. Its short and fun to play, the colliders are a bit harsh though.
Could you elaborate what you mean by harsh colliders? 😅
You get stuck super easily when colliders don’t form a straight line. If there are small changes in height.
I really enjoyed this well done. Very creative and fun to play about manipulating the levels. Great game.
Thank you!! :D
Its a bit buggy, but very creative and fun. Can put yourself directly in the goal without collecting any keys. Like the concept keep up the good work.
Thank you so much! I've also noted down this in my "bugs to fix" list
very fun and clever game! I could totally see it being expanded into a full game, great job
Its so fun ! very unique way to move :) i love it
Very creative! Fine graphics! Was a lot of fun to play!
Creative game, found a glitch that when you select another room while resizing you get tp to the starting pos of the level even when you moved it so i could easely grab all the key xD But fun nonetheless !
Sadly I couldn't get the game ready in time for playtesting so there's probably a lot of bugs. Thanks for pointing it out, I'm glad you liked the game :)