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A jam submission

Dice TryView game page

Better luck next time
Submitted by carolynneon — 6 hours, 4 minutes before the deadline
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Dice Try's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#964.2194.219
Overall#5293.6883.688
Enjoyment#9493.3133.313
Presentation#12083.5313.531

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
My game involves strategically customizing and rolling dice to score points.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Deleted post
Submitted

Pretty neat game, I’m laking a bit of an incentive to try harder, like a score to beat or something, but the gameplay is definitely there.

Submitted

This is so much fun, I love it, good job!

Submitted

This is such a good way to use the theme really cool game.

Submitted

This is big brain amaziiing game from all sides, solid 5 stars from me for sure

Submitted

Cute

Submitted

My small brain cant handle it ^^

Submitted

This is excellent! There's such a high depth and skill ceiling here with choosing what numbers to collect and when, and how to maneuver your dice around to get the numbers you want without collecting the ones you don't. The presentation is very clear and sleek as well. I'll definitely be coming back to this to try and get a high score. I'd love to see this in a multiplayer free-for-all environment, it would be so much fun competing to get desirable numbers the fastest and witnessing the chaotic joy of seeing the rolls at the end of each round. Amazing job!

Submitted

Wow this is an incredible concept and idea!! Really goes with the GMTK theme in multiple ways!

It did take me a moment to understand, but then when I got what was going on with the rolling and gathering faces I thought it was ingenious. There's a lot that could be done with that idea, and you demonstrate a great possibility there. Also to add on, but the presentation for a game jam game I thought was great and sleek. It felt good to look at and play.

My only minor complaint is the end of the round when the score is taken. I didn't understand it my first go through so I was wondering why I only got 1 point, I thought it was going to add them all up, but I see that it rolls your dice to get the score. On one hand it makes sense and goes even more with the theme, but it is a bit annoying when like I had a seven, five, four... and then I got a one. It does counteract things like going straight for the 9 face, but it in the end leaves it wildly swinging to randomness which doesn't always feel the best. Perhaps for a full game the score could be the total plus a bonus roll to add those points on. Sorry for the writeup about this! Again super minor and the only thing I'd be able to nitpick about this great submission.

Anyways well done with this! I'm sure this could be expanded and built into a larger game if you so desired!!

Developer(+1)

Thanks for playing!

I kind of agree about the scoring, there is a lot left up to chance but with the right strategy the odds of a higher score can be increased! For example, it is possible to leave the starting area without ever collecting a 1 by picking up a 2 or 3 first each round, or you could collect a 1 to escape for the first round and use the same route on subsequent rounds. My original idea included multiple maps and different faces such as score multipliers, but those didn't fit within the scope for the jam.

For now, I guess you could say that getting a high score is just a roll of the dice :P.

Really like the colours the most, although I needed to play though a couple of times to understand it, I believe it's the empty part I need to land on to add to the side,  would be better If you had to land on different amount of numbers.