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Wager's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #68 | 4.211 | 4.211 |
Presentation | #90 | 4.474 | 4.474 |
Enjoyment | #121 | 4.000 | 4.000 |
Creativity | #124 | 4.158 | 4.158 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game features yahtzee-like patterns and the ability to alter the dice with which numbers are rolled.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Fantastic game from the art to the concept, it's a little difficult to grasp at the beginning but after you learn what the games mechanics are it becomes a joy to play.
Pretty cool ! Lots of interesting mechanics !
Got stuck on level 6 unfortunately. This level felt bad as it was basically all down to randomness, you almost have to make at least one coin per turn, spending 4 coins to get a wildcard is extremely expensive and the wildcard is not very useful as the logic that decides what it counts for doesn't always plays in your favor.
I liked best the levels where you could actually manipulate the odds and tailor the board to your needs, rather than the ones where the shop was so expensive you barely get to use it, or the levels with a lot of different numbers.
I think the levels are too short for the player to setup any kind of "grand plan", level 6 in particular has 6 possible values and you're required to either have a chain of 3 pairs or a house to get even a single coin, parity even with the entire board is not worth it. But getting the numbers to line up is very hard, and taking even a couple turns to setup a big play is not good enough to win the level. Not to mention the low chance of the numbers to roll in your favor anyway.
I understand it would be much less of a challenge if there were many more turns, but I do think it'd make the game much more enjoyable. Maybe the objectives could more complex so that even though you have plenty of turns you still need to take control of the board and carefully roll to get your play ready.
Maybe even there could be no turn limit, and retrying to try and get a lower turn count could be a secondary objective along with maximizing the score, like many Zachtronics games do for example.
I also felt like the boards were maybe a bit too small. Often times I would be trying to keep a few doubles or triples around, but that meant I had very little space to play in, and if I got unlucky and rolled no streak of 3 of the same parity and no doubles I would lose the space unless I'm undoing the precious doubles I had, which also means my score and gold gains are going to take a big hit as it will ruin my big play + meaning I have to spend even more turns trying to get them back, which often times isn't an option to win in time.
Gotta say however that the graphics, sounds, feedbacks and general polish of the game is top tier, very impressive job on that !
The game design isn't far behind, just some quirks that I feel could be improved upon.
Thanks for the extensive feedback, it helps a lot!
I kind of regret not teaming up with a playtester, as both the comments and watching people play have shown that the game is skewed heavily towards my personal playstyle which is more short-term matching rather than a grand plan. I think the Zachatronic approach you mentioned would be a great way to mediate this, as those games tend to reward you on different criteria.
Also yeah it probably needed a second look at the level/move descriptions. I noticed a few typo's, but it seems some of the moves don't explain themself very well either. You mentioned needing a house in level 6 for a single coin, this shows that I didn't write the house rules in a clear way. You can do larger combinations than 2-3 which increase coin rewards (4-4, 2-6) which could've been communicated more explicitely.
Wildcards being unhelpful was more of an oversight. They choose the move that rewards the most points and don't take into account coins. They're also generally buggy with houses. Board size (and layout) was meant to vary between levels, just didn't have enough time.
Once again, I really appreciate that you took the time to write this feedback. It helps a lot.
Love the visuals. I got stuck on lvl 3 :(
Genuinely one of my favorite games I have played this jam. Love how the SFX are in key with the music. Nice looking pixel art. Level 3 was very difficult. Could totally see this being fleshed out into a full puzzle game.
Clever idea done really well! Love how the concept keeps getting built upon in each level, not to mention the really satisfying sound effects. Nice one, I had a good time!
It is really good and it is finally unique concept :) I personally enjoy this game - Great job!
This is so good omg
Love the visuals of the game, and the music is really relaxing. I wish there was a free-play mode where I could just play infinitely lmao. The art is also stunning, I love the simplistic pixel art feel in games. Really great jam submission :)
Simple, but nice and addicting puzzle and the visuals/fx/sound design are very well done
Damn this is super well made and satisfying. I can't believe you had the time to make all those mechanics. The music is such a bop, I could listen to it for hours. Also I absolutely love how the sound of selecting dice seems to pair perfectly with the music. I don't know how you managed that, but it made it so enjoyable to play. Quite a difficult game but it feels so good that it draws me in. 5/5 all around.
I'm delighted to hear you picked up on the sfx being in sync with the music. Joschgu had the bright idea to make the sounds in the same key as the music, these are then delayed until the next 4th note so they play in the same tempo as well.
Level 2 is ridiculously hard, but it's nice looking.
Really clever game, love the visuals! I love that the choice of dice upgrades actually has an immediate impact on the gameplay. The different goals in each level were great as well. I love that it isn't obvious what the best line is to score -- feels important to hunt for something good. One of my faves :) Nice job!!
I love the mechanic, and the way that you have different goals for each level keeps the whole thing fresh. Well done!
Wow. Just wow. Such a unique and creative mechanic for a game! The presentation with art and sound design were great as well! Definitely the best game I've seen so far!
Very nice game the polish is awesome good job!
Very well made and well polished. Feels very satisfying.
Love game. It's a well made game. I was sitting here and tried to figure out the best move
Nice puzzle game, spent quite some time clearing it but it was satisfying
All of the elements of this work so well. The art, sound, and music are all top notch.
With all the different ways to match dice, there's a lot more to think about in this than your usual "match 3" kind of game. It's a delight!
Nice relaxing game, really enjoyed this - very well polished