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A jam submission

Dice or DieView game page

In this ancient world, you must battle with Divine Dice, either winning by score or by destroying your opponent's dice.
Submitted by Exylas — 1 hour, 9 minutes before the deadline
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Dice or Die's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#11723.4593.459
Presentation#12433.5143.514
Overall#12743.3243.324
Enjoyment#16423.0003.000

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You roll dice in an arena against an opponent, to either beat him by score or dice destruction.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted(+1)

Wow, cool visuals, really set the mood, even though there is no sound. The gameplay is addicting, a bit hard to grasp at the beginning, but once you find your footing, you will have a great experience, nice job all around!

Developer(+1)

Yeah, unfortunatly, the game can be confusing at first because of a lack of some UI elements, this is something that I'll work on harder next time

Thanks , I'm glad you liked it! =)

Submitted(+1)

This is an amazing game.

I love the art in this game and the mechanics feel well polished!

Awesome job!

Developer

Thanks, glad you liked it! =)

Submitted (2 edits) (+1)

Definitely one of the best games I played for this jam, I found myself really getting into it and learning what the dice did to strategize how I use them. I also love the art for the game, and it's amazing you did most or all of it during the jam. One thing is though, I noticed when the opponent is getting low on dice in a round, it will put out fewer if any dice, which could mean having to destroy your own die if you put a fire die out on a round that the opponent does nothing, and sometimes the score would work a bit weird. In a round I just played, the opponent got +45 in a single turn because of how the scores multiply?

Developer

Thanks a lot for the kind words and the feedback! =D

For the art, it's most: the gods illustrations are free images. But the screens, transitions, dice and menus were made by the designer of the duo, he thanks you too ^^

Yeeeeah, 'bout thaaaaat...  ^^'
The AI is very wonky, and ironically enough, the more broken dice it has, the more broken it becomes, for reasons that are still unclear to me (and I coded the thing '^')
However, I never got the case where it would just play nothing, now that's new! XD

For the score, this is intended! Doubles count twice and triple thrice. A score of 45 means it played triple 5:  (5 + 5 + 5) * 3 = 45
This is to encourage strategic play: since a power removes a battle slot, only two 5s and a power would score  (5 + 5) * 2 = 20  (instead of 45 for a triple) BUT you get to play a power.
It's all about balance between destruction/protection and score: if your opponent has a Fire power available in his 5 throws, going only score might be dangerous. But he might only bluff to get you to play an Earth die for nothing while it banks a huge score. So what to do? (at least that was what we intended, if I had time to implement a better AI)

Thanks again for the feedback, glad you liked it! =)

Submitted(+1)

Interesting arena and meta gameplay, nice menu transitions and art. Loved it!

Developer

Thanks!

Submitted(+1)

aReally like the game but colour scheme does not match with the game. Overall great game concept! Also could you check out my game too if you dont mind?

Developer

Ahah, yeah, the design is a bit all over the place, the dice themselves and their effects contrast a lot with the greek gods illustrations, the buttons, etc ^^'
Thanks a lot for playing!

Of course, I test all the games of the commenters on my submission =)

Submitted(+1)

I thought the visual design was awesome, and the concept I thought was interesting. The amount of content you've packed in is impressive!

It felt like I didn't have many options, especially in the first match with nothing to stop the triple fire dice

Well done!

Developer

Thanks a lot!

Since the player starts with only 5 regular die, the first battle might indeed be a bit unfair. That's why we made it so that it is always possible to buy at least on die from the Forge at the beginning of the game (however, it isn't specified anywhere, my bad ^^')

Glad you liked! =)

Submitted(+1)

A nice concept! The implementation of the battle log was a good idea as it helps understand whats going on! Nice job!

Developer

Thanks!

In an ideal version of this game, the battle log shouldn't be here at all and everything should have been told with visual and soud effects, it was a last minute addition ^^'

But I'm glad you liked it! =)

Submitted(+1)

Very interesting concept and nice gameplay!

Submitted(+1)

Fun neat concept. Got a very simplistic play style I think easy enough for anyone to pick up and learn as they play. Good job.

Developer(+1)

Thanks!

Last year's entry was way too complicated, so we really wanted to make something simpler both to understand and pick up

Submitted(+1)

I really liked the idea! Congrats for the submission!

Submitted(+1)

Interesting concept, beautiful graphics, but I didn't really understand how the game works, and the UI also could look a lot better. 

Developer

It's a aspect that gets brought up a lot in the comments, rightfully so: the UI is confusing in battle because of a lack of feedback and sound design. We planned on doing some, but unfortunately couldn't get it to work in time.

Thanks for playing!

Submitted(+1)

I think the presentation could be improved with more sfx/vfx, but great game overall!

Developer

Thanks!

I agree it's definitely too static, that's something I'll work on better next time.

Submitted(+1)

Nice art style, but gameplay is wierd. But idea is still good! Very cool work, man! :D

Developer(+1)

I'm guessing by "weird" you meant "confusing"? If so, yes, it lacks a lot of feedback and visual/sound effects, I wish I could have made them fit into the final submission '~'

But thanks a lot! =)

Submitted(+1)

Very good work for 48 hours. Your game some looks like our game, but your game more polished. Respect

Developer

"but your game more polished", he said, with his submission having full graphics, music and a functionning battle system XD

But more seriously, thanks a lot! I'm glad you liked it.
It's always nice to see people work with a similar idea, but very different execution ^^

Submitted(+1)

Maybe I wasn't understanding the mechanics, but the game felt a bit flat to me and I ended up just picking the largest numbers and winning consistently. I also couldn't figure out how to use the forge.

Developer

Unfortunately, the game can be very confusing because of the lack of player feedback...
As for the forge, you need to sell a die to make room for a new one, but again, there's no real indication that you need to do that. '~'

Sorry you couldn't really enjoy it, and thanks for the feedback, I'll work harder on that aspect for next time!

Submitted(+1)

Really impressed by the mechanics. I wish it had music or sound effects but overall you did a great job.

-Giggles

Developer

Thanks!

Sound design is really lacking, indeed, so it will be a high priority for next time.

Submitted(+1)

Visually really good looking, music is really missing when the design is sooo good.

And the game and its mechanic are also really good. Love all the decision the game push me to make and all the strategy it allow me.

Really good game

Developer

Thanks a lot! =D

I'm glad the thing people seem to like the most is the strategy aspect, since we really wanted to make something that was more than just "Select the highest score to win"!

And about sound design, with all the people that told it was lacking, I will make it a higher priority for next time. I really wanted to add some, but unfortunately time didn't agree to that -.-'

But otherwise, I'm glad you liked it!

Submitted(+1)

Awesome visuals, could use some music and sound effects tho.

Mechanics are quite interesting, it often puts you through hard decisions like risking high value dice or having to sacrifice points to destroy powerful dice of the opponent. Also since dice with attacking powers also give you no points, regular die still serve a purpose even late game.

also like how if you hover over a die while it's rolling the info box also rolls with it :D

good game overall.

(a two sided die is NOT a coin, don't let them tell you otherwise)

Developer (1 edit)

It's not that it could use sound design, it's that it really lacks the one we wanted to add! ^^'
Sound design and in-battle feedback are the two biggest problems in my opinion, because it makes the game confusing at first. I'll make them a higher priority for next time.

This is exactly what we wanted to achieve! Powers are importants, but they cost you score. For a power to be viable, it has to make up for what it costs you (for instance, a Poison roll can remove up to 6 Score, which may have been better than your roll for this turn. And if the opponent has a 1, it can even make it negative!), so that victory by score would always be an option, and not just something you do at the beginning and let go of when you have all powers in your inventory.
We also wanted to make the player able to choose an opponent die after a victory, so that total destruction may come at the cost of a powerful die you might have wanted.

... You know, we discovered that "feature" like half an hour before we posted the game. We were so tired it made us laugh for a solid minute, so we decided to keep it XD

Thanks a lot for the feedback! =D

(lies, lieeees D:)

Submitted(+1)

I really enjoy this one. Beautiful presentation. I am missing some sounds but otherwise it's superb!

Developer

Thanks at lot, I'm glad you liked it! ^^

We wanted to add some sound effects, but unfortunately the timing was too short, since we made the battle system a bit too complicated for my coding skills '^'
But for my next jam, this will be an important thing to consider, along with in-game feedback!

Submitted(+1)

there is a lot of content! took me some time to understand how to play. great work!!

Viewing comments 27 to 8 of 27 · Next page · Last page