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Ranked 15th with 12 votes
Criteria | Rank | Votes |
Judge's Choice | #5 | n/a |
People's Choice Vote | #15 | 12 |
Judge feedback
Judge feedback is anonymous and shown in a random order.
PRESENTATION
Graphics all appear to be custom or asset packs. The mapping is maze-like but deliberately so, and while there are a few cases of mapping errors, overall the environments are quite nice. The battlers are especially nice.
Sound is decent and bar here and there, not RTP which is refreshing - there's not much in the way of environmental sounds but what sounds are there are well used and fit. The music is notably good and fits the scenes it's used in very well.
The writing is quite good - no errors that I could pick up on. The characterisation is very well done and the story is interesting and presented well.
GAMEPLAY
Gameplay consists mainly of walking around and battling. There's some puzzles here and there but they're pretty basic like flipping a switch to open a gate.The battles are the more interesting point of the game and the main draw - you have two characters who each have different stances that unlock different skills for use. Skills team up with each other to create extra effects, so there's a lot of care taken to explore those different effects and finding out which works best for which enemy.
Items can be found after battle and they give a decent refill, too. The battles are balanced a bit to the hard side, though not incredibly so - you will find that you're at the lower end of the HP bar by the end of a battle most of the time.
Sometimes you have choices to be made as to whether to flex your influence on the story or not - this changes what happens next.
ENGAGEMENT
The story and characters really helped to make this a compelling and interesting play. The battles enhance that quite a bit, being interesting and not overloading you with too many at once.THEME
The theme focuses on there being more than one side to a story and how hard it is to judge a book by its cover when you do understand the other aspects - both the story itself and the mechanics really help to showcase this in that you have choices to make that can affect what happens, as well as how good intentions might not always work out for the best, with some choices backfiring.72/80
45/80
Actors look odd when doing certain actions. Extra save points when you can save from menu? Menu memory doesn't work properly for combat. Why is it that if a launch into air attack misses, the target is still launched?
Rarely, Q can fail even when following the instructions (it will still show the animation before the fight, but you don't get the battle bonus). Skills can fail depending on the order (makes no sense since the same fail reason doesn't always cause a failure of a skill). Ironically, 'Hilde must be alive' condition is ignored for Nyx's Eclipse. Nyx's Fire Support ignores enemy's defenders? If you skip through text fast enough, you can 'squash' the stranger, but he clips through.
There are other odd bugs that may be difficult to reproduce due to their somewhat random nature.
The story itself works, but relies on what is effectively a deus ex machina generator. That said, looking at one ending, the other ending could have gone completely differently. Several events could have gone differently and one ending it felt like a character broke their own beliefs due to rage instead of doing what they had been doing up to that point.
Theme
Play as Shioh who challenged the goddess that she can stop all fighting and change the course of their Kingdom’s prophecy. It didn't end well.
Gameplay
The game’s combat system is pretty in-depth. Each character has a mode/stances that changes their skills. Every time you switch modes, it takes focus away so there is a limit how much you can switch between stances. Character Synergy is great.
Presentation
Graphics need polish (especially Shioh) but the game is pretty polished. I haven’t hit a bug at all which is a lucky streak for this game developer.
Engagement
If the game is longer and had more time, they could explore the mechanics to its fullest. It has a lot of commercial quality and should there be a director’s cut, I think it would be pretty amazing to explore the party more.
Total – 72/80
This was an interesting story and pretty fun to play. I like how salty Shioh was with the goddess but I was a little disappointed at how the book-writing thing played out. I was hoping the concept would be worked more into the gameplay but it was mostly relegated to cutscenes (except for the battles, which as far as I can tell, there was no drawback to using the book to heal everyone). The battles were a lot of fun and the variety of modes and attacks makes you want to try them all out. The environments and character designs were also appealing. Well done.
Score: 55/80
Team Members
AtlasAtrium
InazumaTheLightning
Engine
RPG Maker MV
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Comments
I saw this game played 3 times, and in those times, I didn't get bored! There's so much going on here and the story is really interesting, in my opinion! I think I would have liked to see a bit more completed on the battle animations side, but to be honest, I'm really surprised there was this much done in the first place! It's well done, and really fun, which always makes a great game! :D Good job you two!
Thanks drass yeah I would of loved the animations to of been refined.
title screen looks great, game doesn't quite live up to it. but it's still pretty decent to check out.
What were the parts you didn't like as much? The game will probably see some polishing in the future so it would be good to know what to prioritize
Title screen and the battlers looks so amazing <3
Good job!
thanks for the love Eggion!
Looks amazing! LOVE the title screen and the battlers!
ayyye thanks for the complement on the battlers golden!
This was really fun! The battle system was hype - and I liked the story a lot! Congratulations on completing your submission!
Heya, thanks for playing! I'm glad you enjoyed ;j
Which ending did you get?
I think I got the good one? The star was in the sky, everything worked out and the Goddess took my book away (damn it)!
Ah that happens in both endings actually!
The main difference is which final boss you end up fighting ;)
Oh, I fought the thief! :3
Ayyye! glad you liked the game Jake!