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NPCs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #21 | 4.000 | 4.000 |
Authenticity (Use of resolution restriction) | #93 | 4.545 | 4.545 |
Overall | #124 | 3.659 | 3.659 |
Gameplay | #180 | 3.000 | 3.000 |
Graphics | #201 | 3.091 | 3.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
This was a solo project, I want to test out my skills after completing Mathroos Udemy class. This is the first game I have done with out following Tutorials
Was the resolution a challenge?
LOTS, my skill set is very limited and very new. I wanted to make Better menus but I just don't have the know how yet. I had to cut so many things just to make something playable, because I simply could not figure out how to implement them. I really want to make puddles that if you ran across would make sound, that monsters would hear and come looking.... but it was outside my knowledge scope.
What did you learn?
I learned a TON. My Biggest takeaway, is to keep you code clean, I spent lots of time chasing down problems, because I had to many things, controlling too much.
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Comments
I had to submit, that I had a hard time to understand the game. I think there could be someting improved for player introduktion. Maybe its just me.
But, the atmosphere is great. I like the theme and the sounds. And I enjoyed a lot the multiple choice after the first dungeon. clever mad and I can see the cheer amount of work, that is going into this. Exspecially for the first own project.
Congrats, you are now a game maker :D
Keep it up!
Good thinking to do voice acting. I was considering it for my game but it didn't quite fit the tone. It really works in your game though. The audio in general is quite good. All around it's a good result for a "limited" skill set.
Always fun to hear voice acting in lowrez games. It's a good way to get information across and deliver a story, since there's barely any room for text. Some of the guards seemed pretty unpredictable, so it got rather intense at times. Well done!
I like how clever this game is. Always refreshing when a game tries something that hasn't been done before (although it is starting to become a trend). Eventually I discovered how to actually start the game, and how to skip dialogue. Gameplay is very frustrating, since you have no idea when the guards will turn around. I would definitely make them turn more slowly, or have some other way to predict their movements. The idea is cool, as is the art and music, but I couldn't finish this game.
Could you check the box "windows" for the downloadable file? (so i can download with the app :p )
yes sorry
All done thanks for the heads up