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LowRez Jam 2024's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (or, Creativity in use of resolution) | #183 | 2.860 | 3.000 |
Graphics | #185 | 2.384 | 2.500 |
Overall | #196 | 2.193 | 2.300 |
Audio | #196 | 1.716 | 1.800 |
Gameplay | #203 | 1.812 | 1.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
I made a roguelike so "Aaand it's gone forever" was used. I wanted to include Attachments after attachments but I didn't quite get that far.
Tools
Unity
Lessons
I made an interesting inventory system and more robust 2D dungeon generation than I've created before.
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Comments
Random dungeon generation is pretty cool. I like the reload sound effects. I can imagine this becoming something very interesting if it was given time. You mention wanting to use the attachments after attachments theme, so I suppose there was gonna be weapon attachments and upgrades involved? Combined with the inventory system that would be very nice!
Yep, that was the idea! Attachments and different bullet types with elemental damage and all that good stuff. I got it working as a test but ran out of time implementing the upgrades and saving weapon types and all of that stuff.
There’s such a solid foundation here, it’s unreal. You could either continue on with this after the jam, or rip the code out for something else, but either way there’s such potential here! Bloody nice!
Thanks, that means a lot! I've already gone back to work on it haha. I want to at least realize the upgrades and damage types I had planned for the jam. Then, if it's fun, I'd like to keep going and create a more complete game.
Great job. I like to see how the generation works correctly and conveniently. This is commendable!!!
Thanks! I really should put this in the game notes but a lot of the generation is based off of a playlist here by Sunny Valley Studios on Youtube. Some of the better procedural generation stuff I've seen.
Time: the curse of game jammers everywhere. Even with the understanding that this isn't finished and some things broke in the eleventh hour, I think there's a lot here to like. Really solid bones, y'know what I mean? Dungeon generation is a tough nut to crack and it seems like you've done really well on that front! The levels I saw were all sanely built and populated, and that's more difficult than maybe it sounds.
Heck, my first generated-dungeon game came apart so badly mid-jam that I had to add in a "dig through the void" mechanic because some rooms were spawning disconnected and to this day I still have no idea why, hahah. So, y'know, well done there.
Thanks! I love a dig through the void mechanic haha
Aww too bad you didn't get to finish completely, but nice job on on the dungeon gen. Always a tough feature to build!
nice job, I wasn't able to die and was able to just walk through walls, felt like i had admin powers.
Good effort! Though it felt a bit busted? No collision on walls?
Yeah I truly don't know how that happened. It definitely worked before but that's how submitting right before a deadline works I guess. Definitely a bit busted haha
Nice job with the dungeon generation! I like how you could also interact/destroy some of the obstacles in the room. I wasn't sure how the inventory system worked, i'm not sure i found anything to pickup / take out. Keep up the good work!
Fair enough. Yeah, the dungeon gen took a lot of my jam time lol.