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Super Indie Fighters: All-Stars Rumble's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #150 | 2.772 | 3.250 |
Authenticity (or, Creativity in use of resolution) | #173 | 2.985 | 3.500 |
Gameplay | #202 | 1.812 | 2.125 |
Overall | #202 | 2.132 | 2.500 |
Audio | #242 | 0.959 | 1.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
Frick Around And Find Out and the main mission was to make a Fighting game for a jam (crazy right?) xD
Tools
TIC-80 and use only the 64x64 canvas, Tic help me a lot with the proper sizes the rest was history.
Lessons
I learned several lessons on applying fundamental but elementary systems for a fighting game I believe that if I refactor what I did, I have a great chance of having an easy-to-use framework to make more fighting games or similar.
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Comments
I love this idea! I wish there’d been a CPU opponent because (for most of us, I bet) there’s no gameplay when we’re reviewing games solo. But the idea’s really cool!
Very cool roster of familiar characters, bit reminiscent of ye olde flash games :) Nicely wrapped rock-paper-scissors gameplay but like was said before, a computer opponent would have been very welcome. Great job overall!
When I finally understood that the fight is actually an advanced rock paper scissors, I kind of liked the idea.
The characters are nice and the graphics appeal. There seems to be no sound which is a shame as the game would profit from it alot.
What I didn't like was the weird resolution scaling which made it hard to play and the controls which, at least on my keyboard, make absolutely no sense for player 2.
I would also have loved an AI enemy, as in a game of "choose one of four" that's the easiest thing to implement, and, since I make games, I obviously have no friends to play this with /s
Nice roster of characters for this fighting game. It also has interesting rock-paper-scissors style game mechanics. Good job here!
controls?
Sorry about that!
Player 1:
[Button Down] Attack / Confirm Selection [Button Up] POW Special [Button Left] Grab / Change left [Button Right] Block / Change right
Player 2:
[Button A] Attack / Confirm Selection [Button Y] POW Special [Button X] Grab / Change left [Button B] Block / Change right