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HIDE IT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #13 | 3.750 | 3.750 |
Concept | #13 | 4.111 | 4.111 |
Presentation | #18 | 3.667 | 3.667 |
Use of the Limitation | #20 | 3.778 | 3.778 |
Enjoyment | #21 | 3.444 | 3.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Arthur Delmay,Valentin Bernard-Lépine, Jérémy de Frémont, Logan Delmay, Charlie Delmay
Software used
UNITY 3D
Cookies eaten
5
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Comments
That was great! What a unique entry. I think the top down perspective was great for this game, kept everything in the players view and was the perfect distance for the low-poly models. Those changing doors were a great addition and the shattering mechanic was great. It made me slow down and be careful even though I so desperately wanted to throw those bottles from across the room! Great entry guys!
Cool man, controls are a little wonky but i like the concept
your team did a good job. you managed to make a game that brought me pleasure. but some things made me uncomfortable during the game . incorrectly configured colliders (or render layers), and I have often encountered freezes when animating wiping spots.(probably also stuck in Collider). everything else is cool! excellent work!
I liked it. It really gave me a feeling that I need to get that evidence removed fast.
Oooh that's a good one :D
Very good game!
Fun game but it was a little confusing as to what the "evidence" was. Maybe give them a different outline from other objects or make them glow?
we would have liked to put a seam for the "evidences"
Controls feel a little wonky but it's a fun, hectic game