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RadLand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #108 | 2.309 | 4.000 |
Concept | #123 | 1.155 | 2.000 |
Presentation | #125 | 1.155 | 2.000 |
Enjoyment | #127 | 0.866 | 1.500 |
Overall | #127 | 1.371 | 2.375 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Novacode
Software used
Godot, Beepbox, Blender, and Audacity
Use of the limitation
Only use the mouse for all controls
Cookies eaten
3.14159
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Comments
Hi man, just played your game for a while, but I didn't get the purpose. I killed the animals(I don't know what they are) and get "rads", then I bought 2 towers that only kill this animals too, but the animals don't do nothing. I'm missing something in the game?
However, the mechanics are good, I only had a little lag sometimes, but worked well almost everytime.
Thanks for the input. My main focus due to a lack of time ended up being the mechanics (I joined with 8 hours left). I was originally intending for the wildlife to be some sort of radiated animal like species, which seems to have worked slightly. The original point, which I honestly forgot to put in the description was to survive as long as possible as each wave should if the software works right get larger. I suspect the animal damage code broke when I uploaded it leading to them dealing no damage. Thanks again for all the input.
Oh, now I get it. This idea is very good, I would like to play it.
Unfortunately, the damage seems to not been working, because not happens to my tank. I played in Linux, maybe the problem is that version.