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Slime Stampede's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #10 | 4.000 | 4.000 |
Concept | #10 | 4.000 | 4.000 |
Presentation | #11 | 4.167 | 4.167 |
Enjoyment | #14 | 3.833 | 3.833 |
Use of the Limitation | #27 | 4.000 | 4.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Fuzzyzilla - @fuzzyzillacomics
Software used
Godot, sfxr, AdobePhotoshop, Bosca Ceoil
Use of the limitation
I used mouse gestures for movement, shooting, and navigation, leaving the keyboard unused (other than a bind for esc to pause, as that is most people's natural thought. Middle-mouse also works though!)
Cookies eaten
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Comments
The pixel art/animation looks really good. I love the concept too of amassing a slime army, however, the actual added power of extra slimes diminished because their projectiles could be destroyed by running into the other slimes. So even with 15 slimes, only a few projectiles would end up hitting the target. I still think it's a really cool game though! Oh yeah, and I think increasing the movement speed would have made it more fun as well.
Thank you so much for the feedback! Wonderful ideas :D
I love this art style!
The bullets that the slime flies disappear when they hit other slimes, so adding more slimes doesn't add much speed to the destruction process. I like it better when they don't cancel out their friends' bullets.
Nice, I liked it.