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Bee's eye's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #6 | 4.095 | 4.095 |
Concept | #7 | 4.190 | 4.190 |
Overall | #11 | 3.952 | 3.952 |
Enjoyment | #19 | 3.762 | 3.762 |
Presentation | #27 | 3.762 | 3.762 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
dev : phoque.itch.io art : muddhunt.itch.io
Software used
Unity, Photoshop, Aseprite
Use of the limitation
When you shoot your weapon you slowly die if you don't get it back
Cookies eaten
10 :nomnom:
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Comments
Nice and simple, that's all i like, also good job on hardmode, making you rush if you use your sting
Thank you! Glad you liked the hardmode (as obvious as it may sound, hardmode was supposed to be normal mode at first :D)
Reviewed live at https://www.twitch.tv/scalphamission
Thank you for the live review and the hints ;)
I loved the game, the concept is amazing and makes for very cool levels (level 2 is so cool !). Very good game, well executed and fun to play. I love that you promoted speedrun, it makes for more challenge!
Great concept! The art, polish and music could use some more work, and I also didnt think it fit the limitation that well. There was also some problems with the level difficulty, as it was pretty difficult sometimes. Good job!
The core mechanic feels great to use, on the level design side there's some crazy tight tolerances on spike placements. The left enemy on level 2 was a novel use of the mechanic, some more of that to show off what the game can do would have been nice
This is a difficult game. Really like the concept! Solid gameplay, despite getting my stinger stuck in the wall a couple of times lol
Thnak you! Just updated it regarding the stinger getting stuck ;)
This is wonderful, great mechanic which is well explored through some great levels, with a nice mix of simple puzzles and more skill based sections. The art style is charming too!
I love that you've added a speedrun mode and hard mode!
love the mechanic of throwing your weapon and then having it return to you. honestly that mechanic should've been used in something more fast paced and more combat involved rather than a puzzle platformer.
also the spike placement on the last level is the reason my time is so long lol.
Totally agree, thanks for the input! We might experiment with that again in the future
what is happeing?*?
A game jam i believe?
read the instructions haha
Nice game! The design of level2 is really clever, I personally would like to see more levels that require remotely controling the stinger. Though the collision is a bit wonky, but still it's a nicely done submission.
Thhank you! I hope I had more time and ideas for this mechanic, maybe enemies you can only hit in the back for exemple, but yeah level design was a challenge
I absolutely love this interpretation of the limitation, and the art & levels are quite well done! I was stuck on level 2 for an embarrassing amount of time though, lol
Thank you! I had people tell me they were stuck for the right part of level 2 so I added a hint in the description of the game ;) Thanks for the feedback
High scores from me! Cute presentation, and a fun use of the limitation. The third stage is a bit sparse on checkpoints, and the hitbox seems to be a bit funky around the spikes, the combination of those two got a bit frustrating over time. I also got my needle stuck inside a wall one time, couldn't get it back out to me. But all in all a neat little submission!
Thank you for your feedback! Yes collisions get funky from time to time, I will need to work on that :)
Very cool, a minigame well polished (code and graphics, general gamefeel) for such a short dev time ! Jayjay
Very cool game. Love the use of the limitation. Very interesting concept.
Thanks for the feedback! Appreciate it!
Great game! Fun mechanics, challenging levels, and a nice aesthetic.
Thank you!
Very cute presentation! I like a lot the idea of the weapon. I just wonder if it would be better if it returned automatically.
Thank you! I think returning it automatically could render some puzzles impossible and there can be places where you would get it stuck
This is brilliant! Absolutely excellent mechanics and adorable presentation.
Thank you! Glad you liked it <3