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Space Mariner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #28 | 3.375 | 3.375 |
Concept | #37 | 3.625 | 3.625 |
Overall | #46 | 3.469 | 3.469 |
Use of the Limitation | #51 | 3.500 | 3.500 |
Presentation | #60 | 3.375 | 3.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity, Aseprite
Use of the limitation
Instead of harpooning a whale in the sea the character harpoons a whale in space, where there is no water.
Cookies eaten
5
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Comments
Awesome graphics. Crazy game!
The physics and polish of this game is fantastic! Really nailed a boss fight sorta feel. How did you handle the particle effects of the bullets hitting the whale?
Thanks! The particles are just done with Unity's particle system.
pretty cool game and nice concept! I had fun playing it, you also have really nice art in the game
Wow! I really like the character movements and the visuals of this game! One thing I would improve is adding some visual effects on the health bar when the enemy takes damage, this can make the game feel much more polished!
Great game! 😃
💙
Fishing giant monsters in space, clever!
The controls are a bit confusing, but hey, you are floating in space.
I think you would gain a lot from some sound FXs
Very nice in general, good work!
Really really cool concept, a great idea for a boss fight in a larger project.
You nailed it! What did you feed that darn snake? Really great game; I'm at work and played it sneakily, but couldn't kill that snake. Does it eat whey protein or did it feast on a rocos basilisk? The mechanics and graphics are awesome, I really enjoyed it. Later tonight, I'll try to destroy it if I can. Good concept and design, congratulations!
Your space whale looks and moves awesome. So does the harpoon. I wish he were on screen more. In my run I feel like he was missing more than half the time.
The dynamics of space whale is great
I love the use of the theme but the rotation was a headache.
Love the aesthetic of this!
Game over - 4:12 - You win!
Great work , i enjoyed it! id love to see more work put into this. I agree with the below comments, the rotation was a headache, but it worked well within the theme, id personally love to see more of a challenge though. i ended up harpooning the back of its neck. and then just staying there, and shooting it. repeat.
Having other enemies chasing you while you do that, would limit that happening , or a defence mechanism of the animal. e.g. each segment of the animal blasts a projectile when its been hooked for X amount of time.
But i really enjoyed it! add sounds!
Nice game! The movement reminds me of Asteroids. I feel like the forward boost could be stronger though :)