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Ocular Phantom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 3.846 | 3.846 |
Fun Factor | #2 | 3.846 | 3.846 |
Overall | #2 | 3.814 | 3.814 |
Special Object Implementation | #2 | 4.308 | 4.308 |
Theme Implementation | #9 | 3.885 | 3.885 |
Visuals | #13 | 3.692 | 3.692 |
Audio | #14 | 3.308 | 3.308 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The phantom is always behind you and he attacks when you wear special glasses.
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Comments
Cool game! From the art to the gameplay it is all super cool!
Thanks! :D
Really like the colors and minimal design . I really like the way it's composed (the art, text boxes etc).
This game was short but a polished one. The artstyle is nice, the level design is minimal but effective, the SFX and the music is good enough, nothing "bad" here. Nice work!
Thanks for the kind words!
Cons
Pros:
Conclusion :
A nice and funny platformer that fit the theme and the special object implementation ! Exepted some tutorial and a difficulty curves i personaly struggled with, i think there is an interesting experience to discover ! A solid take in this jam for sure !
Thanks for the detailed criticism.
I had to give short messages, because of the small size of the dialogue box. Yes, I could have made them bigger, therefore more text would fit in.
The "Beware the phantom sign" is supposed to be mysterious, until you figure out that he becomes a threat with the goggles on.
Can I ask whether you were playing the downloadable or web version?
Godot (the game engine I used) has many problems with web exports incuding non functional post-processing effects and music cutting out, which you mentioned.
If you played the web version, it is sadly not a thing I can manipulate.
Ok i understood your limitation that is interesting to point them out thank you
So i played the web version, i saw afterwards the message pointing problems os my bad on that
To be honest i am using Godot and i was used to have problem on HTML export so what you mentionned really make sense for me xD
But i find to solve the performence problem on HTML export with some of those things : Using the Godot Gdscript version isntead the Mono one for C#, Exporting in compatibility mode instead of forward +, capping the max number of FPS, using CPUParticules instead of GPUParticules, etc. I'm using Godot 4.2.2, which versions did you used ?
Also look forward the Godot 4.3 version that will soon be launched and it seems like they fixed issues with HTML export : https://godotengine.org/article/progress-report-web-export-in-4-3/
Nice! I used Godot 4.2 for this one (haven't had the chance to update yet).
Thanks for the tips. I already did most of the stuff you mentioned, but I usually use the default Mobile mode, so Compatibility may be something I should try out.
Polished visuals and animations, implemented the mechanics well, smooth physics, loved the game :)
Love this
Mission completed! What a great platformer! So many good and well implemented mechanics, very fun gameplay, cute ghost friend (at least until you put the glasses on) and good theme/object implementation! Love the art and music and nice touch with the cinematic at the end :)) Thank you for the checkpoints and instant respawn time! For an extra challenge you could make it so that the red platforms are only usable when you wear the glasses ;)
Thanks!
I was thinking of the platform becoming unusable, but ultimately ended up doing it like this.
It creates a new playstyle of memory-based platforming.
Waypoints! YAY!
Instant respawn! YAY!
Cinematic! YAYAYAYAY!
It would be cool if you can use platforms only if you see them. Now it is easier to memorize position and then just go in blindly, because ghost is too close (and sometimes ahead of you after the respawn).
Thanks for the feedback. Not sure what you meant by cinematic, but I'll take the credit. ;-)
I mean the outro cutscene (=
Nice!
An interesting game
A good platformer with a link to the theme
Thanks!
I really loved the game .the theme was so good tuned arts or okey sounds are okey. The game is polished very well
in this game jame my top 3 so far ı played
Wow! Thanks for the kind words.
Good game. I liked that you both had two different aerial moves (jump and fly) and two different modes (glasses on and glasses off), allowing for a lot of gameplay variety. Visuals and SFX were also competently done.
I do wish that the ghost would appear a small distance behind you after you die instead of remaining in the same position, as i sometimes died repeatedly until i could take off the glasses and run away to kite it. The instant respawn time does makes this a relatively minor issue though.
Thanks for the feedback. The phantom does stay further away if you put down the glasses. (unless you specifically go towards him)
I suppose it could have been executed better, like automaticaly taking off the glasses on death or something.
Great game!
The physics are too smooth (I love dynamic falls and jumps, but the problem is me xD)
Otherwise very cool! Interesting idea, beautiful graphics. There's even a final cutscene. Good job.
Thank you!
Controls feel pretty smooth. Good job!
Thanks!
This was so fun to play, similar idea to mine with the invisible platforms and having to use the glasses to see the invisible platforms. I loved the idea of the phantom becoming a threat when you are using glasses. The game is polished extremely well, I could easily continue playing if this had more levels. 10/10
Thanks! I would love to add more, but the deadline is ruthless :D
Ain't got much time, but I'll definitely check out yours later.