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Untitled Dungeon Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Engagement | #155 | 3.578 | 4.000 |
Overall | #328 | 2.981 | 3.333 |
Overall polish | #344 | 2.795 | 3.125 |
Creative use of art assets | #475 | 2.571 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Overall the game was pretty fun. It seems like the controls would reverse sometimes after a jump, and the game crashed when I was holding several different types of keys, but still, good work.
Fun game overall and good intuitive tutorial. I did have to restart because it froze once when picking up a key
Yo! This is such a nice little package! You explained and executed the mechanics so well (in terms of introduction, mechanic evolution given the amount of time someone will probably be playing a Jam game, etc.) and wrapped it up so nicely. I hope to have something as solid as that next time I jam. For UX's sake, though, I'd take a look at the wall-snapping code when switching gravity. Sometimes, I'd see some odd jitter when veering too close to floating platforms and moving simultaneously while mid-gravity switch. I'd also add an "ENTER to continue" on the level select screen, if you're looking for easy quality of life changes to make.
All in all, I really enjoyed your entry (even without the presence of SFX, but I'm with you... I never seem to have time for sounds, either)! I'd love to see where you take it, should you decide to continue with it. The feeling of catching yourself on a wall mid-gravity switch to avoid close-quarters projectiles is especially satisfying. Nicely done.
:D
Thanks so much for taking the time to provide feedback I really appreciate it!
Bugged out on the second level, and it took me a while to understand the controls, but once I learned them, it was a lot of fun, would play again.