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A jam submission

Untitled Dungeon GameView game page

A game I built for miz jam
Submitted by ButsAndCats — 1 hour, 19 minutes before the deadline
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Untitled Dungeon Game's itch.io page

Results

CriteriaRankScore*Raw Score
Engagement#1553.5784.000
Overall#3282.9813.333
Overall polish#3442.7953.125
Creative use of art assets#4752.5712.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Overall the game was pretty fun. It seems like the controls would reverse sometimes after a jump, and the game crashed when I was holding several different types of keys, but still, good work.

Submitted

Fun game overall and good intuitive tutorial. I did have to restart because it froze once when picking up a key

Submitted

Yo! This is such a nice little package! You explained and executed the mechanics so well (in terms of introduction, mechanic evolution given the amount of time someone will probably be playing a Jam game, etc.) and wrapped it up so nicely. I hope to have something as solid as that next time I jam. For UX's sake, though, I'd take a look at the wall-snapping code when switching gravity. Sometimes, I'd see some odd jitter when veering too close to floating platforms and moving simultaneously while mid-gravity switch.  I'd also add an "ENTER to continue" on the level select screen, if you're looking for easy quality of life changes to make.

All in all, I really enjoyed your entry (even without the presence of SFX, but I'm with you... I never seem to have time for sounds, either)! I'd love to see where you take it, should you decide to continue with it. The feeling of catching yourself on a wall mid-gravity switch to avoid close-quarters projectiles is especially satisfying. Nicely done. 

Developer

:D
Thanks so much for taking the time to provide feedback I really appreciate it!

Submitted(+1)

Bugged out on the second level, and it took me a while to understand the controls, but once I learned them, it was a lot of fun, would play again.