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A jam submission

Little SisyphusView game page

Physics-based Platformer for the NES
Submitted by pubbygames — 47 days, 6 hours before the deadline
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Little Sisyphus's itch.io page

Results

CriteriaRankScore*Raw Score
Art and Style#14.7334.733
Overall Impression#14.1334.133
Polish and Completeness#14.4674.467
Overall#14.1674.167
Originality#24.4674.467
Sound#53.8003.800
Gameplay#53.4003.400

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

License Agreement

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This game may be used in a physical and digital multi-cart release and distributed by jam organizers as part of a digital archive (ZIP).

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Comments

Submitted(+1)

This game is impressive. The physics are outstanding, the art design and execution are excellent, and the level is very well-designed, with some challenges that really make you think. I love this one! I did have one small issue: I somehow managed to collect 81 souls, and so the game concluded I hadn't collected them all. That aside, I had a great time with this game.

Submitted(+1)

Most authentic Sisyphus simulator I've played. I've completed it twice on casual - I was wondering if it would be easier the second time but I guess rolling that boulder up that hill brings a fresh set of challenges each time :)

The physics are rock solid, the graphics are great. I do think the wind is non-obvious at first but it works.

I tried to think of it as a puzzle but it looks so good I think I just wish it was more of an action platformer, and that the boulder mechanics were an enabler more than a hinderence. I totally get what you've done with it though and it's a perfect execution for it. Crazy impressive you invented a programming language and wrote a computer for it too.

Submitted(+1)

This game looks/sounds amazing and I love the idea of the mechanic but the difficulty was a major issue for me. I struggled a lot my first several sessions with it, before managing to absorb some of the key mechanics. Once I understood some things I did enjoy the difficulty,  so I guess I am echoing the other comments about early ramping. 

I think the monochromatic color palette is a real triumph. It leans into the limitations of the system to create something that would look good on any platform (timeless). Congrats on that achievement. 

One minor visual criticism  is that I had trouble recognizing the Wind tiles at first as an active background element, rather as arrows trying to guide me in a certain direction. I struggled with that first wind puzzle for a long time until I figured that out.  Since you're using limited palettes, maybe a slight palette cycle on the wind tiles could have a big impact. Highlighting it as an 'active' element in the puzzle.


Great work here.


 

Submitted(+1)

This is so impressive! The physics are really well done and the visuals are top notch. I'd love to have a "training area" in the beginning to get used to the controls. The difficulty ramped up pretty early.

Submitted(+1)

Simply stunning title screen.

I haven't gotten the hang of the controls yet, but each sitting I get a little further and a tad more competent. More importantly, I leave each taste determined to come back for more. 

I dunno if the mechanic or the theme came first, but you've absolutely nailed the feel of the game's eponymous hero. 😄

Congrats!

Submitted(+1)

Difficult controls, but really fun to play! I got stuck at the bouncy blocks section with 50/80 souls. Really well polished overall! I can see how you could speedrun this with more practice.

Submitted(+1)

I'm finding this really tough despite having played Bread and Fred, a game using a somewhat similar mechanic. But the presentation is amazing. I really like this red-figure/black-figure greek pottery visual style. Music is also good and the gameplay feels very solid, the fact that it's hard is down to me being bad, not the game being unpredictable or unfair

Developer

Thanks for the kind words, and yeah, the learning curve is steep! For those having trouble, it helps to view it as a puzzle, rather than a reflex game. There's a reliable way to get through every section, you just have to figure out the right sequence of movement.

wow