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Firewall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #11 | 3.286 | 3.286 |
Art and Style | #14 | 3.000 | 3.000 |
Overall | #15 | 2.905 | 2.905 |
Overall Impression | #15 | 2.857 | 2.857 |
Sound | #16 | 2.857 | 2.857 |
Gameplay | #17 | 2.643 | 2.643 |
Polish and Completeness | #18 | 2.786 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I've only played this single player, but the AI puts up a good challenge! The narrowing playfield is a really great idea. Despite the simple controls, I'm not sure I have a full grasp of how the pushing mechanic works yet. I look forward to trying this with a friend because I suspect there will be some fun mind games that make the gameplay a bit deeper.
One minor issue I found is that you write to palettes too soon after power-on when the PPU may still be initializing, so those writes can be ignored. (You can test this in Mesen with Settings -> Emulation -> NES -> "Clear PPU $2000/1/5/6/7 throughout first frame after reset/power-on".)
ooh!! I thought I was doing the PPU wakeup properly, but apparently not then! Thanks for teaching me :) Out of curiosity -- what's the visible symptom on which you diagnosed this error? Or are you going through and debugging the submissions for common mistakes in general? :)
ps. and thank you for the very kind words!! it's so nice to hear everybody say such nice things about our first ever NES creation <3
pps. yeah the push mechanic is a bit weird 😅 basically you only push for a few hundred ms after pressing B, but on top of that the physics is a bit weird and pushes wrong.
I played all of the compo games in Mesen with every developer option turned on (and using Random Values for "Default power on state for RAM"). Those are the options in the top half of Settings -> Emulation -> NES. They're off by default because they usually just make the experience worse for non-developers, but developers should really keep them on to catch real-hardware bugs. The symptom is that the game's palette will be randomly wrong when the game is repeatedly power cycled, because palette RAM will start with random contents and the game's palette writes are ignored by the PPU when they occur during the first ~30,000 cycles. On a real console, this probably only matters if the game is on a real cartridge rather than a flash cart; with a flash cart, the PPU won't be initializing when the game first launches and the correct palette will already be in palette RAM when the game is reset.
In terms of code, I think your issue is just that you don't do a single BIT $2002 (PPU STATUS) before your first call to the function that waits for the bit 7 of $2002 to become 1. Apparently the state of this flag is random at power-on and you need to make sure it's clear before the wait loop.
I'm really happy to see new developers submitting things to the competition and I'm hopeful you stick with it! :)
This is like the best sumo game I've played on the NES.
Good AI, feels like you can trick it. It could use variation in challenges and backgrounds, like a whole competition.
The art is good, the foreground and background especially. The player sprites are a bit muddy on my NES but you can clearly tell who is who.
I think there might be some bugs - if you go over 10 rounds you start getting tiles instead of numbers.
This was fun, thanks,
The multiplayer games are always my favorite of the competition, and this one holds up with some quick and quirky combat.
Aesthetically, it feels like if Street Fighter 2010 were viewed through a Joust filter. A neat mix of eras.
I also saw y'all's dev story on twitter. Congrats on the accomplishment, and I look forward to what you do next!
Unlike this other guy, I played this with multiple friends and we had a blast.
jkjk great game
Super visuals, very fast and fluid.
I don't have any friendsI couldn't find anyone to play with, so I really appreciated the AI player. At first I thought they were easily cheesed by simply jumping at the last moment, but then the AI beat me repeatedly. The shrinking arena adds some real pressure. Cool simple gameplay with good execution, I'd love to try this with someone