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A jam submission

Space Pirate UrsaView game page

Shoot em Up for Nokia Jam 4
Submitted by Doctor_Succubus — 1 day, 11 hours before the deadline
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Space Pirate Ursa's itch.io page

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Comments

Host(+1)

Great job submitting a game and congrats on getting in the top 10! This space shooter in particular felt the most balanced between difficult and fun. The levels didn't overstay their welcome so it was easy to give it another shot even if I died. That ability to easily play again made learning from my mistakes more fun and rewarding than frustrating. Even in congested, hard to maneuver areas with many enemy projectiles it never felt impossible to navigate. 

You've put an insane amount of detail in this and I don't just mean the the bomb animation haha. The shining upgrades, each unique enemy design and attacks, each unique boss, the star explosion animations, the list goes on. You've put a lot of personality into what would normally be a simple space shooter.

The artwork is nothing short of amazing within the Nokia restrictions. The use of negative space in the end animation and art was awesome. Also it was a great decision to turn the Nokia sideways for a space shooter. The movement of the ship and gameplay itself feels precise and satisfying. The bombs give small moments of reprieve in tense situations. I had a lot of fun! I am still trying to get past hard mode!

Thanks for participating!

Submitted(+1)

Great sprites, great gameplay, and great artwork (we apreciate the details in the boobs motion during bombing). 

Great submission

(+1)

Neat game! I included it in my Nokia 3310 Jam 4 compilation video series, if you’d like to take a look. :)

Submitted(+1)

Amazing art and really fun game! 

Submitted(+1)

This is really fun, and a great challenge. The visuals are amazing as well!

Submitted(+1)

Best entry I've played so far. I think the big circles of damage (they look like fire to me, but in a space game they could be anything) hit a big space than it looks like they should. Other than that I think the first stage could use something simple that can't be destroyed so that the 2nd stage fire turrets won't be unexpected. The shrapnel from the boss shots is also a bit unfair the first time, but I don't think that can be helped. The bosses were fun to fight anyway.

While typing this, I just realized from the animated screenshots that I completely forgot about the bombs. That probably would've helped.

Submitted

Amazing entry! Very rhythmic, keeps you strained and immersed. Pleasant visials and audio. Ursa herself is gorgeous ;-)
Well done!