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A jam submission

Ray GunnerView game page

Submitted by Magn — 1 day, 44 minutes before the deadline
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Ray Gunner's itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#102.7782.778
Music/Sound#132.2222.222
Fun/Design#142.4442.444
X Factor (overall enjoyment)#142.4442.444
Overall#142.4262.426
Technical Implementation#142.3332.333
Graphics/Animation#162.3332.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you credit all assets in-game (including your own) as required by the rules?

Yes

How does your game implement the focus, Run?
Infinite runner

Team Size

Solo (1)

Will you continue work on the game after the jam?
5

What tools did your team use to construct the game?
Phaser and Zzfx

Which art and audio did you / your team NOT create?
None

Which diversifiers did you use, if any?
Mobile, everything is tiny and quick run

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Comments

Submitted

Overall I found it fun to play, I only had issue with shooting. I needed a lot of time to get to the point where you can shoot and jump. 

I would advice you to  keep this difficulty but to either more indicators on what is happening with reloading (I get you kind of did that with avatar becoming white) . You can make it more obvious with color shift. 

Liked it.

Developer(+1)

I agree that the difficulty level might be OK with a better reload indicator. Great that you didn't give up immediatly. Thanks.

Submitted

Really enjoyed the idea  of it, and it's definitely on the hard side. Wound up going quite a ways by just shooting constantly down, so I was pushed to the top of the screen. It was fun.

Developer

Thank you! I favour the same strategy since there is a lower chance of dying by falling into a gap if you are high above ground.

Submitted

I really like the idea of shooting acting as both an action to get rid of enemies and a movement option. Doing this in an endless runner where you are constantly on move makes this more interesting since you have to gauge whether the points are worth using your shot or else you'll die for being greedy. However, since the platforms are randomly generated, it does create some scenarios where its impossible to shoot the alien and make it across the gaps. Still nice job.

Developer

You capture the main idea much better than I could have done it myself. The main problem of the game is perhaps the difficulty level which could be reduced by increasing the length of the platforms and reducing the gaps. I like the randomness but I guess most players prefer a deterministic game.

Nice! Cool movement, although maybe hardtiming the shots maybe isnt the best, I still enjoyed it. Got a score of 9.

Developer(+1)

Happy you like it! Probably the game would be to easy with unlimited firepower. I tried this first but it wasn't as fun.

Submitted(+1)

Interesting game. It would have been nice to have a bar that indicates the cooldown of the gun. Got a score of 8.

Developer(+1)

Thanks for trying out my game. I thought about adding a bar but decided it would be annoying. Anyway, I will try if it works later. The colour of the avatar turns white once it has reloaded.

(+1)

cool idea to make runner with shooter

the only problem for me is control, i dont like this kind of control and i see it on few game but i dont juge realy this.

so gg for the game :)

Developer

Thanks! I realize the controls might not work with a mouse. The game should be played on a mobile, preferably. Still it is very hard.