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Evervolve's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #9 | 3.528 | 3.700 |
Aesthetics | #18 | 3.528 | 3.700 |
Overall | #22 | 3.027 | 3.175 |
Theme | #32 | 2.574 | 2.700 |
Sound | #38 | 2.479 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very funny game. With more time, it will be a triple a ahah
even though you say the game is still in dev in one day and buggy, I think it's great game. I like the mechanic which have limited move (not infinity shot). with more work, I think this would be great game fun to play. good work bro :)
That's such a neat entry.
Feels really nicely done, and well-polished. I love the effect of only seeing what's in your FOV, the art is really good, and the feels are just great😂
I feel like swapping the music with some dark ambiance and enhancing the audio, it could very well be a spooky experience 😂
Good job!
Game is solid. I'm in love with particles. Probably you can nerf a bit healing. It's hard to belive it's 1 day submission! Keep going!
I'm a fan of the visuals and the gameplay was good, but the sound was a bit lacking. Overall very good!
thank you, hopefully i'll be able to add sound and refine the music after the game jam, thanks for playing!
Fun game with cool style.
For the little time you put into this, it's a pretty great entry. Like how it was a bit claustrophobic being in tight spaces and not able to see what's there unless you look in the right place. Wanted to go through the doors though... gotta make those functional somehow.
Definitely would like to see where this could go with more time.
For only one day of development... that game was great. I really like the core idea of the game. I would love to see this game and idea grow some more. Truly fantastic work.
Thanks, i appreciate the feedback!
Hopefully i will be able to have more time to increase the quality of the project to be more on par with my previous submissions <3
The limited visibility was really cool. Also the art style was very cohesive. It definitely seemed like it was developed by a mature team or solo dev.