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Cupibun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Harmony | #3 | 4.077 | 4.077 |
Play | #4 | 4.282 | 4.282 |
Aesthetic | #4 | 4.538 | 4.538 |
Horny | #6 | 4.333 | 4.333 |
Overall | #10 | 3.495 | 3.495 |
Sound | #10 | 3.590 | 3.590 |
Ambition | #14 | 3.692 | 3.692 |
Novelty | #18 | 3.487 | 3.487 |
Narrative | #34 | 2.564 | 2.564 |
Kink | #44 | 2.692 | 2.692 |
Stealth | #56 | 1.692 | 1.692 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
i started early
before the launch of Jam, some of the work was done, namely:
- gameplay concept
- concept art of characters and backgrounds
- basic platformer mechanics (moving and jumping box)
All in-game graphics were made during the game jam period.
Background music, programming, etc. were also done during the game jam.
This “prototype game” is the result of the work of two people - a programmer and an artist.
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Comments
Really nice work! A lot of cute pixel art and a lot of variety in the animations.
Gameplay felt good - I like the choice between pairing enemies off or lewding them yourself. I do feel like the gameplay's missing a that little extra something to really tie it all together - though I'm not entirely sure what. Maybe some Kirby / Megaman esque power stealing when you lewd the enemies yourself? Or perhaps instead of temporarily stunning enemies, 'charmed' enemies become your allies, helping you fight / traverse until you either; charm another enemy in which case they pair off, or you make love to them to recover some health? Or maybe it just needs some kind of charge shot to spice up combat a smidge? idk, I'm just brainstorming don't pay me too much attention.
My overanalysing aside, still a really impressive slice of a game I'm very interested to see more of!
Fun game! I really enjoyed trying to make sex more part of the game rather than just something you get after loss. That's definitely an design problem in some platformer and is this a nice take away from that. A few things that need to be fixed that folks already mentioned but other than that. Fun game, will play again.
Trying to get every combination
Wow, what a well polished and fun game. There was quite a lot of fun animations, the platforming was pretty fun and the collection of animations and coins made me give it a few goes to complete. This was really cool. I like the mechanics of being able to make two enemies end up making love or if being low on health then you could use one to regain health. A very cool system. The art and music were really fun and pleasant. Overall, a really cool game. ~
Nice Game, love the sprite work! Controls are somewhat clunky but there is something here for sure.
What's there not to like here? Solid platformer base, expressive and detailed art, original music and sounds, appropriate theming, well-balanced gameplay elements, and collectibles. Controls are a bit wonky for a 2D platformer, but they're usable. And it's a little unfair how I can shoot enemies way offscreen when they can't attack me until I can see them. Minor issues though. I just wish it was longer ToT
I really love the art style, and the little animations are so cute, this is a cute little game, it's fun to make the enemies fall in love
Extremely fun, extremely cute. and its nice to see the sex mechanics worked in like you did
HOT DAMN a platformer where the sex is part of the game and not a thing that happens when you lose. great concept and woven into the platformer mechanics very nicely. aesthetic style fits well too and the animations are very cute
i had kind of a hard time dodging attacks and i can't quite put my finger on why. it might just be a combination of several small things, like up for jump being kind of awkward in the heat of the moment. on the other had it incentivized attacking instead of merely avoiding, which, is good, since that's the point of the game.
that's pretty nitpicky though. great job overall. honestly the biggest problem here is a development one, and it's that you are in for a quadratic art adventure if you want to expand on this -- a fourth enemy would require five new animations, then the next would need six, and so on...
Thank you for the feedback!
Regarding the development difficulty that you described, we came up with a solution - the game world will consist of different bioms, each of which will have its own unique set of 3-4 types of enemies.
This means that enemies will not need to have a pairing animation with ALL other enemies in the game. :)
Great concept and so well done! The hook of turning on and pairing up enemies to clear them is inspired and makes for really unique gameplay even in such a well explored genre, and the addition of building a meter that you can then use to get in on the action yourself for health recovery is so elegant. Everything looked and felt great, and I especially loved filling out the gallery and searching for the coins as an extra bit of challenge, really nice touches on an already great game.
The pixel art is very pretty with lots of unique animations. The characters, environments, effects, and menus all have a consistently beautiful theme!
The game design is superb, and I would love to see this game's primary concept explored further in future updates! The idea of only being able to remove opponents when they have a match or if you have energy allows for some really interesting level design. It also gets players excited to find all of the possibilities to fill out the gallery. It's both a really good game mechanic and ties beautifully into the sexual content of the game!
Audio design is great, there are distinct and pleasant sound effects for all of the important things that can happen. The main theme is a very good match for the pace of the action.
Platformer controls feel very solid and never inadequate for the game's challenges. The small pool of hitpoints works great with the game's mechanics, and there are generous checkpoints. The game does incentivize sniping from beyond the end of the screen, so perhaps the maximum range of all projectiles could be reduced. The coins are fun to find, but given how well-hidden some of them are, a hint for how many are in the current area could help players who are aiming for full completion.
I really enjoyed the game, and I hope that you have plans to expand it! I haven't seen many platformer game where the sexy stuff fits so naturally into the gameplay, and I've played quite a few!
Thank you for the feedback!
We will develop this project further, release updates and try to take into account the recommendations you gave. :)
What a cute pastel bunny, I bet this is a very innocent little platformer
This is an incredibly impressive work, especially for a prototype, and it's one of my favourites to win at least one category. It looks great, it plays great, the characters are cute.
I especially want to call attention to the game design here. The enemies are all highly distinct from each other, their attacks are telegraphed well, and their behaviours made sense. It's really interesting that your attack just stuns enemies, and that you have to pair them up to defeat them (unless you have enough energy), and I bet there's all sorts of interesting bits of encounter design you can do with that.
The web version had some performance issues, but the native one didn't, so it might have been a problem on my end. Runs in WINE, all is well.
Thank you for the feedback!
We are glad that you noticed the game design so much. :)
Unfortunately, some parts of game were not implemented well enough in terms of performance due to development time limit. ^^'
A wonderful game! Fun, visually pleasing, sexy, and all-around a solid platformer.
nice
Loved this aesthetic, also a pretty fun platformer. Not sure if this was intentional, but I did notice that I was still able to hit enemies off-screen. Overall enjoyed it :)
this is actually just straight up a solid little platformer
i appreciated the completion reward too :3
What an amazing platformer! It's really well made and well polished for the time limit, I'm amazed it was made in a single month.
The graphics are lovely, and the music is cute even if it gets a little repetitive. The whole cupid arrow mechanic is cute, I loved seeing the different combinations you could make! I specially love that there's a gallery to fully appreciate the lovely sprite work. The 10 coin collectibles were nice, some were quite challening to find but not unfair, and the reward of the extra lewd ending screen was lovely, not to mention the whole secret ending screen deal is quite similar to what some older games did with their secrets, I like it.
Only criticism I have is that I would've preferred to jump with spacebar and attack with some other button, but that's a very minor issue. I also found a fun little exploit where continually pressing S in midair made you fall slower, which was useful to make some of the wider jumps, it felt like a cool little strat so I actually found it fun.
In general it's a great entry, one of my favorites so far. I would love to see more! Amazing work ^^
Thank you for the feedback!
We will definitely make control settings in the future updates. :3
This is really neat. Movement felt a little slow to me but that's a really minor complaint, everything about this is solid. And such a cool idea!
Amazing sprites and animations, good sound design and overall a very good experience.
Fun little game, felt really solid to play and had good mechanics going for it.
I especially liked the fact it had a gallery