I read your design doc and discovered you can use reset water on trees, which isn’t clear at all. I managed to goo myself across two gaps turning on buttons, thought I was stuck and quit only to realise that I could combine apple + mushroom to maybe get something. Then from there the game got quite frustrating, with the bounce having no air control and often flinging you uncontrollably into the void. I wouldn’t have figured out how to reset trees or use danger potions without the design doc, I think some more hints could be used here. And I again have no clue what to do since I’ve cleared all the green walls and pressed all buttons but they lead nowhere. The potion crafting is quite grindy and tedious so I unfortunately lost motivation, but the game still looks and feels awesome, well done with the shaders!
Thank you for playing the game and for the feedback. Yes, I do agree. Sadly, with the limited time I had no time to test and make sure that everything is clear. With your feedback I added a signs to explain more things and hint at the player, I guess I made it too vague, so hopefully new players will have better time understanding the game mechanics!