Took me a little while to really understand the game, until after I saw the GDD as well
The presentation as a whole is superb. Great audio and visuals
Also love how you have to manage the seeds you've sown, but they never last too long which ensures that the pace of the game is kept pretty fast and that you're constantly on the move. Let it be to replenish your resources, or to harvest the crops
I'm somewhat torn on the enemies though. I love that you're incentivised to plant as many seeds and water them to make lit areas bigger so that you can always see enemies, but getting attacked when there's no light feels somewhat cheap
( i.e ) it feels a little too unfair since I could never have dodged that attack.
Admittedly it atleast makes the game feel like a constant up-hill battle though, so I guess the trade-off is worth it to make the game feel more intense in general
Overall, I think this is a damn good entry. Great job to your entire team
Viewing post in Solar Flora jam comments
Thanks for the really good feedback!
Not letting player see enemies outside the light is quite a tough decision for me, but I decide to go with it as it really amplify the "shadow vs. light" aspect of the game.
I do agree that sometime it can felt bad being unable to dodge attack when ran out of light. I might try to make the enemy have to charge-up before their attack to give players a small window to quickly react.