Being a puzzle game, it needs to be clear in its premise. in other words, it was very confusing. and this is a design problem.
What I mean, it's not bad because I didn't solve it, it's bad because it wasn't clear what each object did.
I hope that in the post jam you can solve these small design problems
(without giving textual hints, just showing the player what each object does!)
Anyway, the atmosphere is interesting!