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(+1)

Being a puzzle game, it needs to be clear in its premise. in other words, it was very confusing. and this is a design problem.

What I mean, it's not bad because I didn't solve it, it's bad because it wasn't clear what each object did.

I hope that in the post jam you can solve these small design problems 

(without giving textual hints, just showing the player what each object does!)

Anyway, the atmosphere is interesting!

(+1)

Thanks for the comment!