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(+1)

I found the controls more frustrating then fun. Personally, I didn't care much for the time limit, since it mostly meant dying because I didn't immediately understand the ins and outs of the system. Maybe introduce it a bit later, when the player is more familiar with the controls.

(1 edit)

I appreciate your feedback. I should have focused on improving the controls during the jam, but time constraints were tight. It's nearly impossible to create a perfect game under such pressure. Nonetheless, I apologize for the frustration.