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I like the efforts and thoughts u put into the level design; one level where we will need to shoot ur little ice to reach a button on the ceiling shows the potential of level/game design.

Some suggestions: the wall jump seems to be a critical mechanic, but it feels inconsistent and hard to master; I get frustrated and keep failing to do certain jumps consistently. (They bounce around fast) 

ah you are right, even when i last tested it, the wall jump was kinda hard, but i didnt have enough time to improve it