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(+2)

Honestly, Mechanics wise, it felt great! The only thing I would suggest is actually adding a Speed boost and the attack being separate and not related to speed; As sometimes I really think I should have made the kill, just for the speed to just slow down abruptly and end up awkwardly jumping on it.

Apart from that.... I kept moving forward, until all my enemies have been destroyed!

Thank you for your feedback. Yes, our biggest mistake, in my opinion, was not disclosing the speed mechanics enough and communicating it to the player